This class simplify initialization / finalization of the overlay system.
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#include <OgreOverlaySystem.h>
This class simplify initialization / finalization of the overlay system.
OGRE root did this steps before the overlay system transformed into a component.
◆ preRenderQueues()
virtual void Ogre::RenderQueueListener::preRenderQueues |
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inlinevirtualinherited |
Event raised before all render queues are processed.
◆ postRenderQueues()
virtual void Ogre::RenderQueueListener::postRenderQueues |
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inlinevirtualinherited |
Event raised after all render queues are processed.
◆ renderQueueEnded()
virtual void Ogre::RenderQueueListener::renderQueueEnded |
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uint8 |
queueGroupId, |
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const String & |
invocation, |
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bool & |
repeatThisInvocation |
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inlinevirtualinherited |
Event raised after a queue group is rendered.
- Parameters
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queueGroupId | The id of the queue group which has just been rendered |
invocation | Name of the invocation which is causing this to be called ( |
- See also
- RenderQueueInvocation)
- Parameters
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repeatThisInvocation | A boolean passed by reference which is by default set to false. If the event sets this to true, the queue which has just been rendered will be repeated, and the renderQueueStarted and renderQueueEnded events will also be fired for it again. |
The documentation for this class was generated from the following file: