OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::AnimationStateControllerValue Class Reference

ControllerValue wrapper class for AnimationState. More...

#include <OgreAnimationState.h>

+ Inheritance diagram for Ogre::AnimationStateControllerValue:

Public Member Functions

 AnimationStateControllerValue (AnimationState *targetAnimationState, bool addTime=false)
 
Real getValue (void) const
 ControllerValue implementation. More...
 
void setValue (Real value)
 ControllerValue implementation. More...
 

Static Public Member Functions

static ControllerValueRealPtr create (AnimationState *targetAnimationState, bool addTime=false)
 create an instance of this class More...
 

Detailed Description

ControllerValue wrapper class for AnimationState.

Remarks
In Azathoth and earlier, AnimationState was a ControllerValue but this actually causes memory problems since Controllers delete their values automatically when there are no further references to them, but AnimationState is deleted explicitly elsewhere so this causes double-free problems. This wrapper acts as a bridge and it is this which is destroyed automatically.

Constructor & Destructor Documentation

◆ AnimationStateControllerValue()

Ogre::AnimationStateControllerValue::AnimationStateControllerValue ( AnimationState targetAnimationState,
bool  addTime = false 
)
inline
Deprecated:
use create instead

Member Function Documentation

◆ create()

static ControllerValueRealPtr Ogre::AnimationStateControllerValue::create ( AnimationState targetAnimationState,
bool  addTime = false 
)
inlinestatic

create an instance of this class

Parameters
targetAnimationState
addTimeif true, increment time instead of setting to an absolute position

◆ getValue()

Real Ogre::AnimationStateControllerValue::getValue ( void  ) const
inlinevirtual

◆ setValue()

void Ogre::AnimationStateControllerValue::setValue ( Real  value)
inlinevirtual

The documentation for this class was generated from the following file: