OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreCommon.h"
#include "OgreController.h"
#include "OgreControllerManager.h"
#include "OgreIteratorWrappers.h"
#include "Threading/OgreThreadHeaders.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::AnimationState |
Represents the state of an animation and the weight of its influence. More... | |
class | Ogre::AnimationStateControllerValue |
ControllerValue wrapper class for AnimationState. More... | |
class | Ogre::AnimationStateSet |
Class encapsulating a set of AnimationState objects. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Typedefs | |
typedef MapIterator< AnimationStateMap > | Ogre::AnimationStateIterator |
typedef std::map< String, AnimationState * > | Ogre::AnimationStateMap |
typedef ConstMapIterator< AnimationStateMap > | Ogre::ConstAnimationStateIterator |
typedef ConstVectorIterator< EnabledAnimationStateList > | Ogre::ConstEnabledAnimationStateIterator |
typedef std::list< AnimationState * > | Ogre::EnabledAnimationStateList |