|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Represents the state of an animation and the weight of its influence. More...
#include <OgreAnimationState.h>
 Inheritance diagram for Ogre::AnimationState:
 Inheritance diagram for Ogre::AnimationState:| Public Types | |
| typedef std::vector< float > | BoneBlendMask | 
| Typedef for an array of float values used as a bone blend mask.  More... | |
| Public Member Functions | |
| AnimationState (const String &animName, AnimationStateSet *parent, Real timePos, Real length, Real weight=1.0, bool enabled=false) | |
| Normal constructor with all params supplied.  More... | |
| AnimationState (AnimationStateSet *parent, const AnimationState &rhs) | |
| Constructor to copy from an existing state with new parent.  More... | |
| void | _setBlendMask (const BoneBlendMask *blendMask) | 
| Set the blend mask.  More... | |
| void | _setBlendMaskData (const float *blendMaskData) | 
| Set the blend mask data (might be dangerous)  More... | |
| void | addTime (Real offset) | 
| Modifies the time position, adjusting for animation length.  More... | |
| void | copyStateFrom (const AnimationState &animState) | 
| Copies the states from another animation state, preserving the animation name (unlike operator=) but copying everything else.  More... | |
| void | createBlendMask (size_t blendMaskSizeHint, float initialWeight=1.0f) | 
| Create a new blend mask with the given number of entries.  More... | |
| void | destroyBlendMask () | 
| Destroy the currently set blend mask.  More... | |
| const String & | getAnimationName () const | 
| Gets the name of the animation to which this state applies.  More... | |
| const BoneBlendMask * | getBlendMask () const | 
| Get the current blend mask (const version, may be 0)  More... | |
| float | getBlendMaskEntry (size_t boneHandle) const | 
| Get the weight for the bone identified by the given handle.  More... | |
| bool | getEnabled (void) const | 
| Returns true if this animation is currently enabled.  More... | |
| Real | getLength () const | 
| Gets the total length of this animation (may be shorter than whole animation)  More... | |
| bool | getLoop (void) const | 
| Gets whether or not this animation loops.  More... | |
| AnimationStateSet * | getParent (void) const | 
| Get the parent animation state set.  More... | |
| Real | getTimePosition (void) const | 
| Gets the time position for this animation.  More... | |
| Real | getWeight (void) const | 
| Gets the weight (influence) of this animation.  More... | |
| bool | hasBlendMask () const | 
| Return whether there is currently a valid blend mask set.  More... | |
| bool | hasEnded (void) const | 
| Returns true if the animation has reached the end and is not looping.  More... | |
| bool | operator!= (const AnimationState &rhs) const | 
| Inequality operator.  More... | |
| bool | operator== (const AnimationState &rhs) const | 
| Equality operator.  More... | |
| void | setBlendMaskEntry (size_t boneHandle, float weight) | 
| Set the weight for the bone identified by the given handle.  More... | |
| void | setEnabled (bool enabled) | 
| Sets whether this animation is enabled.  More... | |
| void | setLength (Real len) | 
| Sets the total length of this animation (may be shorter than whole animation)  More... | |
| void | setLoop (bool loop) | 
| Sets whether or not an animation loops at the start and end of the animation if the time continues to be altered.  More... | |
| void | setTimePosition (Real timePos) | 
| Sets the time position for this animation.  More... | |
| void | setWeight (Real weight) | 
| Sets the weight (influence) of this animation.  More... | |
Represents the state of an animation and the weight of its influence.
| typedef std::vector<float> Ogre::AnimationState::BoneBlendMask | 
Typedef for an array of float values used as a bone blend mask.
| Ogre::AnimationState::AnimationState | ( | const String & | animName, | 
| AnimationStateSet * | parent, | ||
| Real | timePos, | ||
| Real | length, | ||
| Real | weight = 1.0, | ||
| bool | enabled = false | ||
| ) | 
Normal constructor with all params supplied.
| animName | The name of this state. | 
| parent | The parent AnimationStateSet that this state will belong to. | 
| timePos | The position, in seconds, where this state will begin. | 
| length | The length, in seconds, of this animation state. | 
| weight | Weight to apply the animation state with. | 
| enabled | Whether the animation state is enabled. | 
| Ogre::AnimationState::AnimationState | ( | AnimationStateSet * | parent, | 
| const AnimationState & | rhs | ||
| ) | 
Constructor to copy from an existing state with new parent.
| const String& Ogre::AnimationState::getAnimationName | ( | ) | const | 
Gets the name of the animation to which this state applies.
| Real Ogre::AnimationState::getTimePosition | ( | void | ) | const | 
Gets the time position for this animation.
Referenced by Ogre::AnimationStateControllerValue::getValue().
| void Ogre::AnimationState::setTimePosition | ( | Real | timePos | ) | 
Sets the time position for this animation.
Referenced by Ogre::AnimationStateControllerValue::setValue().
| Real Ogre::AnimationState::getLength | ( | ) | const | 
Gets the total length of this animation (may be shorter than whole animation)
Referenced by Ogre::AnimationStateControllerValue::getValue(), and Ogre::AnimationStateControllerValue::setValue().
| void Ogre::AnimationState::setLength | ( | Real | len | ) | 
Sets the total length of this animation (may be shorter than whole animation)
| Real Ogre::AnimationState::getWeight | ( | void | ) | const | 
Gets the weight (influence) of this animation.
| void Ogre::AnimationState::setWeight | ( | Real | weight | ) | 
Sets the weight (influence) of this animation.
| void Ogre::AnimationState::addTime | ( | Real | offset | ) | 
Modifies the time position, adjusting for animation length.
| offset | The amount of time, in seconds, to extend the animation. | 
Referenced by Ogre::AnimationStateControllerValue::setValue().
| bool Ogre::AnimationState::hasEnded | ( | void | ) | const | 
Returns true if the animation has reached the end and is not looping.
| bool Ogre::AnimationState::getEnabled | ( | void | ) | const | 
Returns true if this animation is currently enabled.
| void Ogre::AnimationState::setEnabled | ( | bool | enabled | ) | 
Sets whether this animation is enabled.
| bool Ogre::AnimationState::operator== | ( | const AnimationState & | rhs | ) | const | 
Equality operator.
| bool Ogre::AnimationState::operator!= | ( | const AnimationState & | rhs | ) | const | 
Inequality operator.
| 
 | inline | 
Sets whether or not an animation loops at the start and end of the animation if the time continues to be altered.
| 
 | inline | 
Gets whether or not this animation loops.
| void Ogre::AnimationState::copyStateFrom | ( | const AnimationState & | animState | ) | 
Copies the states from another animation state, preserving the animation name (unlike operator=) but copying everything else.
| animState | Reference to animation state which will use as source. | 
| 
 | inline | 
Get the parent animation state set.
| void Ogre::AnimationState::createBlendMask | ( | size_t | blendMaskSizeHint, | 
| float | initialWeight = 1.0f | ||
| ) | 
Create a new blend mask with the given number of entries.
In addition to assigning a single weight value to a skeletal animation, it may be desirable to assign animation weights per bone using a 'blend mask'.
| blendMaskSizeHint | The number of bones of the skeleton owning this AnimationState. | 
| initialWeight | The value all the blend mask entries will be initialised with (negative to skip initialisation) | 
| void Ogre::AnimationState::destroyBlendMask | ( | ) | 
Destroy the currently set blend mask.
| void Ogre::AnimationState::_setBlendMaskData | ( | const float * | blendMaskData | ) | 
Set the blend mask data (might be dangerous)
| void Ogre::AnimationState::_setBlendMask | ( | const BoneBlendMask * | blendMask | ) | 
Set the blend mask.
| 
 | inline | 
Get the current blend mask (const version, may be 0)
| 
 | inline | 
Return whether there is currently a valid blend mask set.
| void Ogre::AnimationState::setBlendMaskEntry | ( | size_t | boneHandle, | 
| float | weight | ||
| ) | 
Set the weight for the bone identified by the given handle.
| 
 | inline | 
Get the weight for the bone identified by the given handle.