This is a class that is the DirectX9 implementation of hardware occlusion testing.
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#include <OgreD3D9HardwareOcclusionQuery.h>
This is a class that is the DirectX9 implementation of hardware occlusion testing.
- Author
- Lee Sandberg, email lee@a.nosp@m.bcme.nosp@m.dia.s.nosp@m.e
Updated on 12/7/2004 by Chris McGuirk Updated on 4/8/2005 by Tuan Kuranes email: tuan..nosp@m.kura.nosp@m.nes@f.nosp@m.ree..nosp@m.fr
◆ D3D9HardwareOcclusionQuery()
Ogre::D3D9HardwareOcclusionQuery::D3D9HardwareOcclusionQuery |
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Default object constructor.
◆ ~D3D9HardwareOcclusionQuery()
Ogre::D3D9HardwareOcclusionQuery::~D3D9HardwareOcclusionQuery |
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◆ beginOcclusionQuery()
void Ogre::D3D9HardwareOcclusionQuery::beginOcclusionQuery |
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Starts the hardware occlusion query.
Results must be pulled using: UINT mNumberOfPixelsVisable; pullOcclusionQuery( &mNumberOfPixelsVisable );
Implements Ogre::HardwareOcclusionQuery.
◆ endOcclusionQuery()
void Ogre::D3D9HardwareOcclusionQuery::endOcclusionQuery |
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◆ pullOcclusionQuery()
bool Ogre::D3D9HardwareOcclusionQuery::pullOcclusionQuery |
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unsigned int * |
NumOfFragments | ) |
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Pulls the hardware occlusion query.
- Note
- Waits until the query result is available; use isStillOutstanding if just want to test if the result is available.
- Return values
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NumOfFragments | will get the resulting number of fragments. |
- Returns
- True if success or false if not.
Implements Ogre::HardwareOcclusionQuery.
◆ getLastQuerysPixelcount() [1/2]
unsigned int Ogre::D3D9HardwareOcclusionQuery::getLastQuerysPixelcount |
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◆ isStillOutstanding()
bool Ogre::D3D9HardwareOcclusionQuery::isStillOutstanding |
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Lets you know when query is done, or still be processed by the Hardware.
- Returns
- true if query isn't finished.
Implements Ogre::HardwareOcclusionQuery.
◆ notifyOnDeviceCreate()
virtual void Ogre::D3D9HardwareOcclusionQuery::notifyOnDeviceCreate |
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IDirect3DDevice9 * |
d3d9Device | ) |
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◆ notifyOnDeviceDestroy()
virtual void Ogre::D3D9HardwareOcclusionQuery::notifyOnDeviceDestroy |
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IDirect3DDevice9 * |
d3d9Device | ) |
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◆ notifyOnDeviceLost()
virtual void Ogre::D3D9HardwareOcclusionQuery::notifyOnDeviceLost |
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IDirect3DDevice9 * |
d3d9Device | ) |
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◆ notifyOnDeviceReset()
virtual void Ogre::D3D9HardwareOcclusionQuery::notifyOnDeviceReset |
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IDirect3DDevice9 * |
d3d9Device | ) |
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◆ getLastQuerysPixelcount() [2/2]
unsigned int Ogre::HardwareOcclusionQuery::getLastQuerysPixelcount |
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Let's you get the last pixel count with out doing the hardware occlusion test.
- Returns
- The last fragment count from the last test. Remarks This function won't give you new values, just the old value.
◆ lockDeviceAccess()
static void Ogre::D3D9Resource::lockDeviceAccess |
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◆ unlockDeviceAccess()
static void Ogre::D3D9Resource::unlockDeviceAccess |
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The documentation for this class was generated from the following file: