This is a class that is the DirectX9 implementation of hardware occlusion testing.  
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#include <OgreD3D9HardwareOcclusionQuery.h>
This is a class that is the DirectX9 implementation of hardware occlusion testing. 
- Author
- Lee Sandberg, email lee@a.nosp@m.bcme.nosp@m.dia.s.nosp@m.e
Updated on 12/7/2004 by Chris McGuirk Updated on 4/8/2005 by Tuan Kuranes email: tuan..nosp@m.kura.nosp@m.nes@f.nosp@m.ree..nosp@m.fr 
◆ D3D9HardwareOcclusionQuery()
      
        
          | Ogre::D3D9HardwareOcclusionQuery::D3D9HardwareOcclusionQuery | ( |  | ) |  | 
      
 
Default object constructor. 
 
 
◆ ~D3D9HardwareOcclusionQuery()
      
        
          | Ogre::D3D9HardwareOcclusionQuery::~D3D9HardwareOcclusionQuery | ( |  | ) |  | 
      
 
 
◆ beginOcclusionQuery()
  
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          | void Ogre::D3D9HardwareOcclusionQuery::beginOcclusionQuery | ( |  | ) |  |  | virtual | 
 
Starts the hardware occlusion query. 
Results must be pulled using: UINT mNumberOfPixelsVisable; pullOcclusionQuery( &mNumberOfPixelsVisable ); 
Implements Ogre::HardwareOcclusionQuery.
 
 
◆ endOcclusionQuery()
  
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          | void Ogre::D3D9HardwareOcclusionQuery::endOcclusionQuery | ( |  | ) |  |  | virtual | 
 
 
◆ pullOcclusionQuery()
  
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          | bool Ogre::D3D9HardwareOcclusionQuery::pullOcclusionQuery | ( | unsigned int * | NumOfFragments | ) |  |  | virtual | 
 
Pulls the hardware occlusion query. 
- Note
- Waits until the query result is available; use isStillOutstanding if just want to test if the result is available. 
- Return values
- 
  
    | NumOfFragments | will get the resulting number of fragments. |  
 
- Returns
- True if success or false if not. 
Implements Ogre::HardwareOcclusionQuery.
 
 
◆ getLastQuerysPixelcount() [1/2]
      
        
          | unsigned int Ogre::D3D9HardwareOcclusionQuery::getLastQuerysPixelcount | ( |  | ) |  | 
      
 
 
◆ isStillOutstanding()
  
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          | bool Ogre::D3D9HardwareOcclusionQuery::isStillOutstanding | ( | void |  | ) |  |  | virtual | 
 
Lets you know when query is done, or still be processed by the Hardware. 
- Returns
- true if query isn't finished. 
Implements Ogre::HardwareOcclusionQuery.
 
 
◆ notifyOnDeviceCreate()
  
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          | virtual void Ogre::D3D9HardwareOcclusionQuery::notifyOnDeviceCreate | ( | IDirect3DDevice9 * | d3d9Device | ) |  |  | virtual | 
 
 
◆ notifyOnDeviceDestroy()
  
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          | virtual void Ogre::D3D9HardwareOcclusionQuery::notifyOnDeviceDestroy | ( | IDirect3DDevice9 * | d3d9Device | ) |  |  | virtual | 
 
 
◆ notifyOnDeviceLost()
  
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          | virtual void Ogre::D3D9HardwareOcclusionQuery::notifyOnDeviceLost | ( | IDirect3DDevice9 * | d3d9Device | ) |  |  | virtual | 
 
 
◆ notifyOnDeviceReset()
  
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          | virtual void Ogre::D3D9HardwareOcclusionQuery::notifyOnDeviceReset | ( | IDirect3DDevice9 * | d3d9Device | ) |  |  | virtual | 
 
 
◆ getLastQuerysPixelcount() [2/2]
  
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          | unsigned int Ogre::HardwareOcclusionQuery::getLastQuerysPixelcount | ( |  | ) | const |  | inlineinherited | 
 
Let's you get the last pixel count with out doing the hardware occlusion test. 
- Returns
- The last fragment count from the last test. Remarks This function won't give you new values, just the old value. 
 
 
◆ lockDeviceAccess()
  
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          | static void Ogre::D3D9Resource::lockDeviceAccess | ( |  | ) |  |  | staticinherited | 
 
 
◆ unlockDeviceAccess()
  
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          | static void Ogre::D3D9Resource::unlockDeviceAccess | ( |  | ) |  |  | staticinherited | 
 
 
The documentation for this class was generated from the following file: