|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...
#include <OgrePixelCountLodStrategy.h>
 Inheritance diagram for Ogre::PixelCountLodStrategyBase:
 Inheritance diagram for Ogre::PixelCountLodStrategyBase:| Public Member Functions | |
| PixelCountLodStrategyBase (const String &name) | |
| Default constructor.  More... | |
| void | assertSorted (const Mesh::LodValueList &values) const | 
| Assert that the LOD values are sorted from greatest detail to least detail.  More... | |
| virtual Real | getBaseValue () const | 
| Get the value of the first (highest) level of detail.  More... | |
| virtual ushort | getIndex (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) const | 
| Get the index of the LOD usage which applies to a given value.  More... | |
| virtual ushort | getIndex (Real value, const Material::LodValueList &materialLodValueList) const | 
| Get the index of the LOD usage which applies to a given value.  More... | |
| const String & | getName () const | 
| Get the name of this strategy.  More... | |
| Real | getValue (const MovableObject *movableObject, const Camera *camera) const | 
| Compute the LOD value for a given movable object relative to a given camera.  More... | |
| virtual bool | isSorted (const Mesh::LodValueList &values) const | 
| Determine if the LOD values are sorted from greatest detail to least detail.  More... | |
| virtual void | sort (Mesh::MeshLodUsageList &meshLodUsageList) const | 
| Sort mesh LOD usage list from greatest to least detail.  More... | |
| virtual Real | transformBias (Real factor) const | 
| Transform LOD bias so it only needs to be multiplied by the LOD value.  More... | |
| virtual Real | transformUserValue (Real userValue) const | 
| Transform user supplied value to internal value.  More... | |
Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection.
| Ogre::PixelCountLodStrategyBase::PixelCountLodStrategyBase | ( | const String & | name | ) | 
Default constructor.
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 | virtual | 
Get the value of the first (highest) level of detail.
Implements Ogre::LodStrategy.
Transform LOD bias so it only needs to be multiplied by the LOD value.
Implements Ogre::LodStrategy.
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 | virtual | 
Get the index of the LOD usage which applies to a given value.
Implements Ogre::LodStrategy.
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 | virtual | 
Get the index of the LOD usage which applies to a given value.
Implements Ogre::LodStrategy.
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 | virtual | 
Sort mesh LOD usage list from greatest to least detail.
Implements Ogre::LodStrategy.
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 | virtual | 
Determine if the LOD values are sorted from greatest detail to least detail.
Implements Ogre::LodStrategy.
Transform user supplied value to internal value.
Reimplemented in Ogre::DistanceLodStrategyBase.
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 | inherited | 
Compute the LOD value for a given movable object relative to a given camera.
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 | inherited | 
Assert that the LOD values are sorted from greatest detail to least detail.
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 | inlineinherited | 
Get the name of this strategy.