OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::GLES2StateCacheManager Class Reference

#include <OgreGLES2StateCacheManager.h>

+ Inheritance diagram for Ogre::GLES2StateCacheManager:

Public Member Functions

 GLES2StateCacheManager (void)
 
bool activateGLTextureUnit (size_t unit)
 Activate an OpenGL texture unit. More...
 
void bindGLBuffer (GLenum target, GLuint buffer, bool force=false)
 Bind an OpenGL buffer of any type. More...
 
void bindGLTexture (GLenum target, GLuint texture)
 Bind an OpenGL texture of any type. More...
 
void bindGLVertexArray (GLuint vao)
 Bind an OpenGL Vertex array object. More...
 
void clearCache ()
 Clears all cached values. More...
 
void deleteGLBuffer (GLenum target, GLuint buffer)
 Delete an OpenGL buffer of any type. More...
 
uchargetColourMask ()
 Gets the current colour mask setting. More...
 
uchar getDepthMask () const
 Gets the current depth mask setting. More...
 
uint32 getStencilMask (void) const
 Gets the current stencil mask. More...
 
void getViewport (int *array)
 
void initializeCache ()
 Initialize our cache variables and sets the GL states on the current context. More...
 
void invalidateStateForTexture (GLuint texture)
 Invalidates the state associated with a particular texture ID. More...
 
void setBlendEquation (GLenum eqRGB, GLenum eqA)
 Set the blend equation for RGB and alpha separately. More...
 
void setBlendFunc (GLenum source, GLenum dest, GLenum sourceA, GLenum destA)
 Set the blend function for RGB and alpha separately. More...
 
void setClearColour (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
 Sets the color to clear to. More...
 
void setClearDepth (GLclampf depth)
 Sets the clear depth in the range from [0..1]. More...
 
void setColourMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
 Sets the current colour mask. More...
 
void setCullFace (GLenum face)
 Sets the face culling setting. More...
 
void setDepthFunc (GLenum func)
 Sets the current depth test function. More...
 
void setDepthMask (GLboolean mask)
 Sets the current depth mask setting. More...
 
void setDisabled (GLenum flag)
 Disables a piece of OpenGL functionality. More...
 
void setEnabled (GLenum flag)
 Enables a piece of OpenGL functionality. More...
 
void setStencilMask (GLuint mask)
 Sets the stencil mask. More...
 
void setTexParameterf (GLenum target, GLenum pname, GLfloat param)
 Sets a float parameter value per texture target. More...
 
void setTexParameteri (GLenum target, GLenum pname, GLint param)
 Sets an integer parameter value per texture target. More...
 
void setViewport (GLint x, GLint y, GLsizei width, GLsizei height)
 

Constructor & Destructor Documentation

◆ GLES2StateCacheManager()

Ogre::GLES2StateCacheManager::GLES2StateCacheManager ( void  )

Member Function Documentation

◆ initializeCache()

void Ogre::GLES2StateCacheManager::initializeCache ( )

Initialize our cache variables and sets the GL states on the current context.

◆ clearCache()

void Ogre::GLES2StateCacheManager::clearCache ( )

Clears all cached values.

◆ bindGLBuffer()

void Ogre::GLES2StateCacheManager::bindGLBuffer ( GLenum  target,
GLuint  buffer,
bool  force = false 
)

Bind an OpenGL buffer of any type.

Parameters
targetThe buffer target.
bufferThe buffer ID.
forceOptional parameter to force an update.

◆ deleteGLBuffer()

void Ogre::GLES2StateCacheManager::deleteGLBuffer ( GLenum  target,
GLuint  buffer 
)

Delete an OpenGL buffer of any type.

Parameters
targetThe buffer target.
bufferThe buffer ID.

◆ bindGLVertexArray()

void Ogre::GLES2StateCacheManager::bindGLVertexArray ( GLuint  vao)

Bind an OpenGL Vertex array object.

Parameters
vaoThe vertex array object ID.

◆ bindGLTexture()

void Ogre::GLES2StateCacheManager::bindGLTexture ( GLenum  target,
GLuint  texture 
)

Bind an OpenGL texture of any type.

Parameters
targetThe texture target.
textureThe texture ID.

◆ invalidateStateForTexture()

void Ogre::GLES2StateCacheManager::invalidateStateForTexture ( GLuint  texture)

Invalidates the state associated with a particular texture ID.

Parameters
textureThe texture ID.

◆ setTexParameteri()

void Ogre::GLES2StateCacheManager::setTexParameteri ( GLenum  target,
GLenum  pname,
GLint  param 
)

Sets an integer parameter value per texture target.

Parameters
targetThe texture target.
pnameThe parameter name.
paramThe parameter value.

◆ setTexParameterf()

void Ogre::GLES2StateCacheManager::setTexParameterf ( GLenum  target,
GLenum  pname,
GLfloat  param 
)

Sets a float parameter value per texture target.

Parameters
targetThe texture target.
pnameThe parameter name.
paramThe parameter value.

◆ activateGLTextureUnit()

bool Ogre::GLES2StateCacheManager::activateGLTextureUnit ( size_t  unit)

Activate an OpenGL texture unit.

Parameters
unitThe texture unit to activate.
Returns
Whether or not the texture unit was successfully activated.

◆ setBlendEquation()

void Ogre::GLES2StateCacheManager::setBlendEquation ( GLenum  eqRGB,
GLenum  eqA 
)

Set the blend equation for RGB and alpha separately.

◆ setBlendFunc()

void Ogre::GLES2StateCacheManager::setBlendFunc ( GLenum  source,
GLenum  dest,
GLenum  sourceA,
GLenum  destA 
)

Set the blend function for RGB and alpha separately.

◆ setDepthMask()

void Ogre::GLES2StateCacheManager::setDepthMask ( GLboolean  mask)

Sets the current depth mask setting.

Parameters
maskThe depth mask to use.

◆ setDepthFunc()

void Ogre::GLES2StateCacheManager::setDepthFunc ( GLenum  func)

Sets the current depth test function.

Parameters
funcThe depth test function to use.

◆ setClearDepth()

void Ogre::GLES2StateCacheManager::setClearDepth ( GLclampf  depth)

Sets the clear depth in the range from [0..1].

Parameters
depthThe clear depth to use.

◆ setClearColour()

void Ogre::GLES2StateCacheManager::setClearColour ( GLclampf  red,
GLclampf  green,
GLclampf  blue,
GLclampf  alpha 
)

Sets the color to clear to.

Parameters
redThe red component.
greenThe green component.
blueThe blue component.
alphaThe alpha component.

◆ setColourMask()

void Ogre::GLES2StateCacheManager::setColourMask ( GLboolean  red,
GLboolean  green,
GLboolean  blue,
GLboolean  alpha 
)

Sets the current colour mask.

Parameters
redThe red component.
greenThe green component.
blueThe blue component.
alphaThe alpha component.

◆ setStencilMask()

void Ogre::GLES2StateCacheManager::setStencilMask ( GLuint  mask)

Sets the stencil mask.

Parameters
maskThe stencil mask to use

◆ setEnabled()

void Ogre::GLES2StateCacheManager::setEnabled ( GLenum  flag)

Enables a piece of OpenGL functionality.

Parameters
flagThe function to enable.

◆ setDisabled()

void Ogre::GLES2StateCacheManager::setDisabled ( GLenum  flag)

Disables a piece of OpenGL functionality.

Parameters
flagThe function to disable.

◆ setCullFace()

void Ogre::GLES2StateCacheManager::setCullFace ( GLenum  face)

Sets the face culling setting.

Parameters
faceThe face culling mode to use.

◆ setViewport()

void Ogre::GLES2StateCacheManager::setViewport ( GLint  x,
GLint  y,
GLsizei  width,
GLsizei  height 
)

◆ getViewport()

void Ogre::GLStateCacheManagerCommon::getViewport ( int *  array)
inlineinherited

◆ getColourMask()

uchar* Ogre::GLStateCacheManagerCommon::getColourMask ( )
inlineinherited

Gets the current colour mask setting.

Returns
An array containing the mask in RGBA order.

◆ getDepthMask()

uchar Ogre::GLStateCacheManagerCommon::getDepthMask ( ) const
inlineinherited

Gets the current depth mask setting.

Returns
The current depth mask.

◆ getStencilMask()

uint32 Ogre::GLStateCacheManagerCommon::getStencilMask ( void  ) const
inlineinherited

Gets the current stencil mask.

Returns
The stencil mask.

The documentation for this class was generated from the following file: