Factory object for creating Light instances.
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#include <OgreLight.h>
Factory object for creating Light instances.
◆ LightFactory()
Ogre::LightFactory::LightFactory |
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inline |
◆ ~LightFactory()
Ogre::LightFactory::~LightFactory |
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inline |
◆ getType()
const String& Ogre::LightFactory::getType |
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void |
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const |
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virtual |
◆ destroyInstance()
◆ createInstance()
Create a new instance of the object.
- Parameters
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name | The name of the new object |
manager | The SceneManager instance that will be holding the instance once created. |
params | Name/value pair list of additional parameters required to construct the object (defined per subtype). Optional. |
◆ requestTypeFlags()
virtual bool Ogre::MovableObjectFactory::requestTypeFlags |
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void |
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const |
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inlinevirtualinherited |
◆ _notifyTypeFlags()
void Ogre::MovableObjectFactory::_notifyTypeFlags |
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uint32 |
flag | ) |
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inlineinherited |
Notify this factory of the type mask to apply.
◆ getTypeFlags()
uint32 Ogre::MovableObjectFactory::getTypeFlags |
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void |
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const |
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inlineinherited |
Gets the type flag for this factory.
◆ FACTORY_TYPE_NAME
String Ogre::LightFactory::FACTORY_TYPE_NAME |
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static |
The documentation for this class was generated from the following file: