|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures. More...
#include <OgreShadowCameraSetup.h>
 Inheritance diagram for Ogre::ShadowCameraSetup:
 Inheritance diagram for Ogre::ShadowCameraSetup:| Public Member Functions | |
| virtual | ~ShadowCameraSetup () | 
| Need virtual destructor in case subclasses use it.  More... | |
| virtual void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const =0 | 
| Function to implement – must set the shadow camera properties.  More... | |
This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures.
| 
 | inlinevirtual | 
Need virtual destructor in case subclasses use it.
| 
 | pure virtual | 
Function to implement – must set the shadow camera properties.
Implemented in Ogre::FocusedShadowCameraSetup, Ogre::LiSPSMShadowCameraSetup, Ogre::PSSMShadowCameraSetup, Ogre::DefaultShadowCameraSetup, and Ogre::PlaneOptimalShadowCameraSetup.