This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters.  
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|  | AutoParamDataSource () | 
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| const ColourValue & | getAmbientLightColour (void) const | 
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| const Vector4 & | getCameraPosition (void) const | 
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| const Vector4 & | getCameraPositionObjectSpace (void) const | 
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| const Vector4 | getCameraRelativePosition (void) const | 
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| Real | getCosTime_0_1 (Real x) const | 
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| Real | getCosTime_0_2Pi (Real x) const | 
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| Real | getCosTime_0_X (Real x) const | 
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| const Camera * | getCurrentCamera () const | 
|  | Returns the current bounded camera.  More... 
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| const Pass * | getCurrentPass (void) const | 
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| const Renderable * | getCurrentRenderable (void) const | 
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| const RenderTarget * | getCurrentRenderTarget (void) const | 
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| ColourValue | getDerivedAmbientLightColour (void) const | 
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| ColourValue | getDerivedSceneColour (void) const | 
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| Real | getFarClipDistance () const | 
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| const ColourValue & | getFogColour (void) const | 
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| const Vector4 & | getFogParams (void) const | 
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| Real | getFOV () const | 
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| Real | getFPS () const | 
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| Real | getFrameTime (void) const | 
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| Matrix4 | getInverseProjectionMatrix () const | 
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| Vector4 | getInverseTextureSize (size_t index) const | 
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| Matrix4 | getInverseTransposeProjectionMatrix () const | 
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| Matrix4 | getInverseTransposeViewMatrix () const | 
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| Matrix4 | getInverseTransposeViewProjMatrix () const | 
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| const Matrix4 & | getInverseTransposeWorldMatrix (void) const | 
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| const Matrix4 & | getInverseTransposeWorldViewMatrix (void) const | 
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| Matrix4 | getInverseTransposeWorldViewProjMatrix () const | 
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| const Affine3 & | getInverseViewMatrix (void) const | 
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| Real | getInverseViewportHeight () const | 
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| Real | getInverseViewportWidth () const | 
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| Matrix4 | getInverseViewProjMatrix (void) const | 
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| const Affine3 & | getInverseWorldMatrix (void) const | 
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| const Affine3 & | getInverseWorldViewMatrix (void) const | 
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| Matrix4 | getInverseWorldViewProjMatrix () const | 
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| Vector4 | getLightAs4DVector (size_t index) const | 
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| Vector4 | getLightAttenuation (size_t index) const | 
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| float | getLightCastsShadows (size_t index) const | 
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| float | getLightCount () const | 
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| const ColourValue & | getLightDiffuseColour (size_t index) const | 
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| const ColourValue | getLightDiffuseColourWithPower (size_t index) const | 
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| const Vector3 & | getLightDirection (size_t index) const | 
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| float | getLightNumber (size_t index) const | 
|  | Get the light which is 'index'th closest to the current object.  More... 
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| const Vector3 & | getLightPosition (size_t index) const | 
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| Real | getLightPowerScale (size_t index) const | 
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| const ColourValue & | getLightSpecularColour (size_t index) const | 
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| const ColourValue | getLightSpecularColourWithPower (size_t index) const | 
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| const Vector4 & | getLodCameraPosition (void) const | 
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| const Vector4 & | getLodCameraPositionObjectSpace (void) const | 
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| Real | getNearClipDistance () const | 
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| Vector4 | getPackedTextureSize (size_t index) const | 
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| int | getPassNumber (void) const | 
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| const Vector4 & | getPointParams () const | 
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| const Matrix4 & | getProjectionMatrix (void) const | 
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| const Vector4 & | getSceneDepthRange () const | 
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| const ColourValue & | getShadowColour () const | 
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| Real | getShadowExtrusionDistance (void) const | 
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| const Vector4 & | getShadowSceneDepthRange (size_t index) const | 
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| Real | getSinTime_0_1 (Real x) const | 
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| Real | getSinTime_0_2Pi (Real x) const | 
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| Real | getSinTime_0_X (Real x) const | 
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| Vector4 | getSpotlightParams (size_t index) const | 
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| const Matrix4 & | getSpotlightViewProjMatrix (size_t index) const | 
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| const Matrix4 & | getSpotlightWorldViewProjMatrix (size_t index) const | 
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| Real | getSurfaceAlphaRejectionValue (void) const | 
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| const ColourValue & | getSurfaceAmbientColour (void) const | 
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| const ColourValue & | getSurfaceDiffuseColour (void) const | 
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| const ColourValue & | getSurfaceEmissiveColour (void) const | 
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| Real | getSurfaceShininess (void) const | 
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| const ColourValue & | getSurfaceSpecularColour (void) const | 
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| Real | getTanTime_0_1 (Real x) const | 
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| Real | getTanTime_0_2Pi (Real x) const | 
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| Real | getTanTime_0_X (Real x) const | 
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| Vector4 | getTextureSize (size_t index) const | 
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| const Matrix4 & | getTextureTransformMatrix (size_t index) const | 
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| const Matrix4 & | getTextureViewProjMatrix (size_t index) const | 
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| const Matrix4 & | getTextureWorldViewProjMatrix (size_t index) const | 
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| Real | getTime (void) const | 
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| Real | getTime_0_1 (Real x) const | 
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| Vector4 | getTime_0_1_packed (Real x) const | 
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| Real | getTime_0_2Pi (Real x) const | 
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| Vector4 | getTime_0_2Pi_packed (Real x) const | 
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| Real | getTime_0_X (Real x) const | 
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| Vector4 | getTime_0_X_packed (Real x) const | 
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| Matrix4 | getTransposeProjectionMatrix () const | 
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| Matrix4 | getTransposeViewMatrix () const | 
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| Matrix4 | getTransposeViewProjMatrix () const | 
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| Matrix4 | getTransposeWorldMatrix () const | 
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| Matrix4 | getTransposeWorldViewMatrix () const | 
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| Matrix4 | getTransposeWorldViewProjMatrix () const | 
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| Vector3 | getViewDirection () const | 
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| const Affine3 & | getViewMatrix (void) const | 
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| Real | getViewportHeight () const | 
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| Real | getViewportWidth () const | 
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| const Matrix4 & | getViewProjectionMatrix (void) const | 
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| Vector3 | getViewSideVector () const | 
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| Vector3 | getViewUpVector () const | 
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| const Affine3 & | getWorldMatrix (void) const | 
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| const Affine3 * | getWorldMatrixArray (void) const | 
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| size_t | getWorldMatrixCount (void) const | 
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| const Affine3 & | getWorldViewMatrix (void) const | 
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| const Matrix4 & | getWorldViewProjMatrix (void) const | 
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| bool | hasLightList () const | 
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| void | incPassNumber (void) | 
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| void | setAmbientLightColour (const ColourValue &ambient) | 
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| void | setCurrentCamera (const Camera *cam, bool useCameraRelative) | 
|  | Updates the current camera.  More... 
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| void | setCurrentLightList (const LightList *ll) | 
|  | Sets the light list that should be used, and it's base index from the global list.  More... 
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| void | setCurrentPass (const Pass *pass) | 
|  | Sets the current pass.  More... 
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| void | setCurrentRenderable (const Renderable *rend) | 
|  | Updates the current renderable.  More... 
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| void | setCurrentRenderTarget (const RenderTarget *target) | 
|  | Sets the current render target.  More... 
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| void | setCurrentSceneManager (const SceneManager *sm) | 
|  | Set the current scene manager for enquiring on demand.  More... 
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| void | setCurrentViewport (const Viewport *viewport) | 
|  | Sets the current viewport.  More... 
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| void | setFog (FogMode mode, const ColourValue &colour, Real expDensity, Real linearStart, Real linearEnd) | 
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| void | setMainCamBoundsInfo (VisibleObjectsBoundsInfo *info) | 
|  | Sets the main camera's scene bounding information.  More... 
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| void | setPassNumber (const int passNumber) | 
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| void | setPointParameters (Real size, bool attenuation, Real constant, Real linear, Real quadratic) | 
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| void | setShadowDirLightExtrusionDistance (Real dist) | 
|  | Sets the shadow extrusion distance to be used for dir lights.  More... 
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| void | setShadowPointLightExtrusionDistance (Real dist) | 
|  | Sets the shadow extrusion distance to be used for point lights.  More... 
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| void | setTextureProjector (const Frustum *frust, size_t index) | 
|  | Sets the current texture projector for a index.  More... 
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| void | setWorldMatrices (const Affine3 *m, size_t count) | 
|  | Sets the world matrices, avoid query from renderable again.  More... 
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| void | updateLightCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const | 
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This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters.