|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Class implementing TerrainAutoUpdateLod interface. More...
#include <OgreTerrainAutoUpdateLod.h>
 Inheritance diagram for Ogre::TerrainAutoUpdateLodByDistance:
 Inheritance diagram for Ogre::TerrainAutoUpdateLodByDistance:| Public Member Functions | |
| virtual void | autoUpdateLod (Terrain *terrain, bool synchronous, const Any &data) | 
| Method to be called to change terrain's LOD level.  More... | |
| virtual uint32 | getStrategyId () | 
Class implementing TerrainAutoUpdateLod interface.
It does LOD level increase/decrease according to camera's distance to Terrain.
| 
 | virtual | 
Method to be called to change terrain's LOD level.
| terrain | Instance of Terrain which LOD level is going to be changed | 
| synchronous | Run this as part of main thread or in background | 
| data | Any user specific data. | 
Implements Ogre::TerrainAutoUpdateLod.
| 
 | inlinevirtual | 
Implements Ogre::TerrainAutoUpdateLod.
References Ogre::BY_DISTANCE.