OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::TerrainAutoUpdateLodByDistance Class Reference

Class implementing TerrainAutoUpdateLod interface. More...

#include <OgreTerrainAutoUpdateLod.h>

+ Inheritance diagram for Ogre::TerrainAutoUpdateLodByDistance:

Public Member Functions

virtual void autoUpdateLod (Terrain *terrain, bool synchronous, const Any &data)
 Method to be called to change terrain's LOD level. More...
 
virtual uint32 getStrategyId ()
 

Detailed Description

Class implementing TerrainAutoUpdateLod interface.

It does LOD level increase/decrease according to camera's distance to Terrain.

Member Function Documentation

◆ autoUpdateLod()

virtual void Ogre::TerrainAutoUpdateLodByDistance::autoUpdateLod ( Terrain terrain,
bool  synchronous,
const Any data 
)
virtual

Method to be called to change terrain's LOD level.

Parameters
terrainInstance of Terrain which LOD level is going to be changed
synchronousRun this as part of main thread or in background
dataAny user specific data.

Implements Ogre::TerrainAutoUpdateLod.

◆ getStrategyId()

virtual uint32 Ogre::TerrainAutoUpdateLodByDistance::getStrategyId ( )
inlinevirtual

The documentation for this class was generated from the following file: