Terrain automatic LOD loading.
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#include <OgreTerrainAutoUpdateLod.h>
Terrain automatic LOD loading.
- This set of classes is used for automatic change of terrain LOD level. Base is TerrainAutoUpdateLod interface with just one public method autoUpdateLod. This method gets called by terrain whenever user thinks something has changed(typically in application's main loop) what could affect terrain's LOD level. It is designed in such a way so user can use whatever algorithm he likes to change terrain's LOD level. For example see TerrainAutoUpdateLod implementation TerrainAutoUpdateLodByDistance. It is also used as a null object for auto-LOD-updating.
◆ ~TerrainAutoUpdateLod()
virtual Ogre::TerrainAutoUpdateLod::~TerrainAutoUpdateLod |
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inlinevirtual |
◆ autoUpdateLod()
virtual void Ogre::TerrainAutoUpdateLod::autoUpdateLod |
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Terrain * |
terrain, |
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bool |
synchronous, |
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const Any & |
data |
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pure virtual |
Method to be called to change terrain's LOD level.
- Parameters
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terrain | Instance of Terrain which LOD level is going to be changed |
synchronous | Run this as part of main thread or in background |
data | Any user specific data. |
Implemented in Ogre::TerrainAutoUpdateLodByDistance.
◆ getStrategyId()
virtual uint32 Ogre::TerrainAutoUpdateLod::getStrategyId |
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pure virtual |
The documentation for this class was generated from the following file: