Class for serialising skeleton data to/from an OGRE .skeleton file.  
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#include <OgreSkeletonSerializer.h>
Class for serialising skeleton data to/from an OGRE .skeleton file. 
- To export a Skeleton:
- 
Create a Skeleton object and populate it using it's methods. 
- 
Call the exportSkeleton method 
 
◆ Endian
The endianness of written files. 
| Enumerator | 
|---|
| ENDIAN_NATIVE | Use the platform native endian.  | 
| ENDIAN_BIG | Use big endian (0x1000 is serialised as 0x10 0x00)  | 
| ENDIAN_LITTLE | Use little endian (0x1000 is serialised as 0x00 0x10)  | 
 
 
◆ SkeletonSerializer()
      
        
          | Ogre::SkeletonSerializer::SkeletonSerializer | ( |  | ) |  | 
      
 
 
◆ exportSkeleton() [1/2]
Exports a skeleton to the file specified. 
- Parameters
- 
  
    | pSkeleton | Weak reference to the Skeleton to export |  | filename | The destination filename |  | endianMode | The endian mode to write in |  
 
 
 
◆ exportSkeleton() [2/2]
Exports a skeleton to the stream specified. 
- Parameters
- 
  
    | pSkeleton | Weak reference to the Skeleton to export |  | stream | The destination stream |  | endianMode | The endian mode to write in |  
 
 
 
◆ importSkeleton()
Imports Skeleton and animation data from a .skeleton file DataStream. 
- Parameters
- 
  
    | stream | The DataStream holding the .skeleton data. Must be initialised (pos at the start of the buffer). |  | pDest | Weak reference to the Skeleton object which will receive the data. Should be blank already. |  
 
 
 
The documentation for this class was generated from the following file: