Class for serialising skeleton data to/from an OGRE .skeleton file.
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#include <OgreSkeletonSerializer.h>
Class for serialising skeleton data to/from an OGRE .skeleton file.
- To export a Skeleton:
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Create a Skeleton object and populate it using it's methods.
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Call the exportSkeleton method
◆ Endian
The endianness of written files.
Enumerator |
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ENDIAN_NATIVE | Use the platform native endian.
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ENDIAN_BIG | Use big endian (0x1000 is serialised as 0x10 0x00)
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ENDIAN_LITTLE | Use little endian (0x1000 is serialised as 0x00 0x10)
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◆ SkeletonSerializer()
Ogre::SkeletonSerializer::SkeletonSerializer |
( |
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◆ exportSkeleton() [1/2]
Exports a skeleton to the file specified.
- Parameters
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pSkeleton | Weak reference to the Skeleton to export |
filename | The destination filename |
endianMode | The endian mode to write in |
◆ exportSkeleton() [2/2]
Exports a skeleton to the stream specified.
- Parameters
-
pSkeleton | Weak reference to the Skeleton to export |
stream | The destination stream |
endianMode | The endian mode to write in |
◆ importSkeleton()
Imports Skeleton and animation data from a .skeleton file DataStream.
- Parameters
-
stream | The DataStream holding the .skeleton data. Must be initialised (pos at the start of the buffer). |
pDest | Weak reference to the Skeleton object which will receive the data. Should be blank already. |
The documentation for this class was generated from the following file: