|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Specialisation of HardwareBuffer for a uniform buffer. More...
#include <OgreHardwareUniformBuffer.h>
 Inheritance diagram for Ogre::HardwareUniformBuffer:
 Inheritance diagram for Ogre::HardwareUniformBuffer:| Public Types | |
| enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } | 
| Locking options.  More... | |
| enum | Usage { HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = HBU_STATIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY = HBU_DYNAMIC | HBU_WRITE_ONLY, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_DYNAMIC_WRITE_ONLY | HBU_DISCARDABLE } | 
| Enums describing buffer usage; not mutually exclusive.  More... | |
| Public Member Functions | |
| HardwareUniformBuffer (HardwareBufferManagerBase *mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer=false, const String &name="") | |
| Should be called by HardwareBufferManager.  More... | |
| ~HardwareUniformBuffer () | |
| virtual void | _updateFromShadow (void) | 
| Updates the real buffer from the shadow buffer, if required.  More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | 
| Copy data from another buffer into this one.  More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer) | 
| Copy all data from another buffer into this one.  More... | |
| HardwareBufferManagerBase * | getManager () const | 
| Return the manager of this buffer, if any.  More... | |
| const String & | getName () const | 
| size_t | getSizeInBytes (void) const | 
| Returns the size of this buffer in bytes.  More... | |
| Usage | getUsage (void) const | 
| Returns the Usage flags with which this buffer was created.  More... | |
| bool | hasShadowBuffer (void) const | 
| Returns whether this buffer has a system memory shadow for quicker reading.  More... | |
| bool | isLocked (void) const | 
| Returns whether or not this buffer is currently locked.  More... | |
| bool | isSystemMemory (void) const | 
| Returns whether this buffer is held in system memory.  More... | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) | 
| Lock the buffer for (potentially) reading / writing.  More... | |
| void * | lock (LockOptions options) | 
| virtual void | readData (size_t offset, size_t length, void *pDest)=0 | 
| Reads data from the buffer and places it in the memory pointed to by pDest.  More... | |
| void | suppressHardwareUpdate (bool suppress) | 
| Pass true to suppress hardware upload of shadow buffer changes.  More... | |
| virtual void | unlock (void) | 
| Releases the lock on this buffer.  More... | |
| virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)=0 | 
| Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.  More... | |
Specialisation of HardwareBuffer for a uniform buffer.
| 
 | inherited | 
Enums describing buffer usage; not mutually exclusive.
| 
 | inherited | 
Locking options.
| 
 | inlinevirtualinherited | 
Lock the buffer for (potentially) reading / writing.
| offset | The byte offset from the start of the buffer to lock | 
| length | The size of the area to lock, in bytes | 
| options | Locking options | 
Reimplemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::HardwarePixelBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
References Ogre::Exception::ERR_INVALIDPARAMS, and OGRE_EXCEPT.
Referenced by Ogre::HardwareBuffer::copyData(), Ogre::HardwareBufferLockGuard::lock(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
| 
 | inlineinherited | 
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
| 
 | inlinevirtualinherited | 
Releases the lock on this buffer.
Reimplemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
Referenced by Ogre::HardwareBuffer::copyData(), and Ogre::Lod0Stripifier::~Lod0Stripifier().
| 
 | pure virtualinherited | 
Reads data from the buffer and places it in the memory pointed to by pDest.
| offset | The byte offset from the start of the buffer to read | 
| length | The size of the area to read, in bytes | 
| pDest | The area of memory in which to place the data, must be large enough to accommodate the data! | 
Implemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::HardwarePixelBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::GLHardwareVertexBuffer, Ogre::GL3PlusHardwareShaderStorageBuffer, Ogre::GLHardwareIndexBuffer, Ogre::GL3PlusHardwareUniformBuffer, Ogre::GLES2HardwareUniformBuffer, Ogre::GL3PlusHardwareCounterBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, Ogre::D3D11HardwareIndexBuffer, Ogre::D3D9HardwareIndexBuffer, and Ogre::D3D9HardwareVertexBuffer.
| 
 | pure virtualinherited | 
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
| offset | The byte offset from the start of the buffer to start writing | 
| length | The size of the data to write to, in bytes | 
| pSource | The source of the data to be written | 
| discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. | 
Implemented in Ogre::DefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::HardwarePixelBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::D3D11HardwareBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::GL3PlusHardwareShaderStorageBuffer, Ogre::GLHardwareVertexBuffer, Ogre::GL3PlusHardwareUniformBuffer, Ogre::GLES2HardwareUniformBuffer, Ogre::GLHardwareIndexBuffer, Ogre::GL3PlusHardwareCounterBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, Ogre::D3D11HardwareIndexBuffer, Ogre::D3D9HardwareIndexBuffer, and Ogre::D3D9HardwareVertexBuffer.
| 
 | inlinevirtualinherited | 
Copy data from another buffer into this one.
| srcBuffer | The buffer from which to read the copied data | 
| srcOffset | Offset in the source buffer at which to start reading | 
| dstOffset | Offset in the destination buffer to start writing | 
| length | Length of the data to copy, in bytes. | 
| discardWholeBuffer | If true, will discard the entire contents of this buffer before copying | 
Reimplemented in Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::GL3PlusHardwareShaderStorageBuffer, Ogre::GL3PlusHardwareUniformBuffer, Ogre::GLES2HardwareUniformBuffer, Ogre::GL3PlusHardwareCounterBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::D3D11HardwareUniformBuffer, Ogre::D3D11HardwareVertexBuffer, and Ogre::D3D11HardwareIndexBuffer.
References Ogre::HardwareBuffer::lock(), and Ogre::HardwareBuffer::unlock().
| 
 | inlinevirtualinherited | 
Copy all data from another buffer into this one.
References Ogre::HardwareBuffer::getSizeInBytes().
| 
 | inlinevirtualinherited | 
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareIndexBuffer, Ogre::GLES2HardwareVertexBuffer, Ogre::GL3PlusHardwareVertexBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::GLHardwareVertexBuffer, and Ogre::GLHardwareIndexBuffer.
| 
 | inlineinherited | 
Returns the size of this buffer in bytes.
Referenced by Ogre::HardwareBuffer::copyData().
| 
 | inlineinherited | 
Returns the Usage flags with which this buffer was created.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
| 
 | inlineinherited | 
Returns whether this buffer is held in system memory.
| 
 | inlineinherited | 
Returns whether this buffer has a system memory shadow for quicker reading.
Referenced by Ogre::Lod0Stripifier::~Lod0Stripifier().
| 
 | inlineinherited | 
Returns whether or not this buffer is currently locked.
| 
 | inlineinherited | 
Pass true to suppress hardware upload of shadow buffer changes.