#include <OgreD3D9DepthBuffer.h>
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| D3D9DepthBuffer (uint16 poolId, D3D9RenderSystem *renderSystem, IDirect3DDevice9 *creator, IDirect3DSurface9 *depthBufferSurf, D3DFORMAT fmt, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual) |
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| ~D3D9DepthBuffer () |
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virtual void | _notifyRenderTargetAttached (RenderTarget *renderTarget) |
| Called when a RenderTarget is attaches this DepthBuffer. More...
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virtual void | _notifyRenderTargetDetached (RenderTarget *renderTarget) |
| Called when a RenderTarget is detaches from this DepthBuffer. More...
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void | _setPoolId (uint16 poolId) |
| Sets the pool id in which this DepthBuffer lives. More...
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virtual uint16 | getBitDepth () const |
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IDirect3DSurface9 * | getDepthBufferSurface () const |
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IDirect3DDevice9 * | getDeviceCreator () const |
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uint32 | getFSAA () const |
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uint32 | getFsaa () const |
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const String & | getFSAAHint () const |
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const String & | getFsaaHint () const |
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virtual uint32 | getHeight () const |
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virtual uint16 | getPoolId () const |
| Gets the pool id in which this DepthBuffer lives. More...
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virtual uint32 | getWidth () const |
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virtual bool | isCompatible (RenderTarget *renderTarget) const |
| Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget. More...
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bool | isManual () const |
| Manual DepthBuffers are cleared in RenderSystem's destructor. More...
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◆ D3D9DepthBuffer()
Ogre::D3D9DepthBuffer::D3D9DepthBuffer |
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uint16 |
poolId, |
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D3D9RenderSystem * |
renderSystem, |
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IDirect3DDevice9 * |
creator, |
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IDirect3DSurface9 * |
depthBufferSurf, |
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D3DFORMAT |
fmt, |
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uint32 |
width, |
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uint32 |
height, |
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uint32 |
fsaa, |
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uint32 |
multiSampleQuality, |
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bool |
isManual |
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) |
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◆ ~D3D9DepthBuffer()
Ogre::D3D9DepthBuffer::~D3D9DepthBuffer |
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◆ isCompatible()
virtual bool Ogre::D3D9DepthBuffer::isCompatible |
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RenderTarget * |
renderTarget | ) |
const |
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virtual |
◆ getDeviceCreator()
IDirect3DDevice9* Ogre::D3D9DepthBuffer::getDeviceCreator |
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const |
◆ getDepthBufferSurface()
IDirect3DSurface9* Ogre::D3D9DepthBuffer::getDepthBufferSurface |
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const |
The documentation for this class was generated from the following file: