|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Specialisation of VertexDeclaration for D3D11. More...
#include <OgreD3D11VertexDeclaration.h>
 Inheritance diagram for Ogre::D3D11VertexDeclaration:
 Inheritance diagram for Ogre::D3D11VertexDeclaration:| Public Types | |
| typedef std::list< VertexElement > | VertexElementList | 
| Defines the list of vertex elements that makes up this declaration.  More... | |
| Public Member Functions | |
| D3D11VertexDeclaration (D3D11Device &device) | |
| ~D3D11VertexDeclaration () | |
| const VertexElement & | addElement (unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) | 
| Adds a new VertexElement to this declaration.  More... | |
| void | bindToShader (D3D11HLSLProgram *boundVertexProgram, VertexBufferBinding *binding) | 
| VertexDeclaration * | clone (HardwareBufferManagerBase *mgr=0) const OGRE_NODISCARD | 
| Clones this declaration.  More... | |
| void | closeGapsInSource (void) | 
| Remove any gaps in the source buffer list used by this declaration.  More... | |
| const VertexElement * | findElementBySemantic (VertexElementSemantic sem, unsigned short index=0) const | 
| Finds a VertexElement with the given semantic, and index if there is more than one element with the same semantic.  More... | |
| VertexElementList | findElementsBySource (unsigned short source) const | 
| Based on the current elements, gets the size of the vertex for a given buffer source.  More... | |
| VertexDeclaration * | getAutoOrganisedDeclaration (bool skeletalAnimation, bool vertexAnimation, bool vertexAnimationNormals) const | 
| Generates a new VertexDeclaration for optimal usage based on the current vertex declaration, which can be used with VertexData::reorganiseBuffers later if you wish, or simply used as a template.  More... | |
| const VertexElement * | getElement (unsigned short index) const | 
| Get a single element.  More... | |
| size_t | getElementCount (void) const | 
| Get the number of elements in the declaration.  More... | |
| const VertexElementList & | getElements (void) const | 
| Gets read-only access to the list of vertex elements.  More... | |
| unsigned short | getMaxSource (void) const | 
| Gets the index of the highest source value referenced by this declaration.  More... | |
| unsigned short | getNextFreeTextureCoordinate () const | 
| Return the index of the next free texture coordinate set which may be added to this declaration.  More... | |
| size_t | getVertexSize (unsigned short source) const | 
| Gets the vertex size defined by this declaration for a given source.  More... | |
| const VertexElement & | insertElement (unsigned short atPosition, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) | 
| Inserts a new VertexElement at a given position in this declaration.  More... | |
| void | modifyElement (unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) | 
| Modify an element in-place, params as addElement.  More... | |
| bool | operator!= (const VertexDeclaration &rhs) const | 
| bool | operator== (const VertexDeclaration &rhs) const | 
| void | removeAllElements (void) | 
| Remove all elements.  More... | |
| void | removeElement (unsigned short elem_index) | 
| Remove the element at the given index from this declaration.  More... | |
| void | removeElement (VertexElementSemantic semantic, unsigned short index=0) | 
| Remove the element with the given semantic and usage index.  More... | |
| void | sort (void) | 
| Sorts the elements in this list to be compatible with the maximum number of rendering APIs / graphics cards.  More... | |
| Static Public Member Functions | |
| static bool | vertexElementLess (const VertexElement &e1, const VertexElement &e2) | 
| Sort routine for vertex elements.  More... | |
Specialisation of VertexDeclaration for D3D11.
| 
 | inherited | 
Defines the list of vertex elements that makes up this declaration.
| Ogre::D3D11VertexDeclaration::D3D11VertexDeclaration | ( | D3D11Device & | device | ) | 
| Ogre::D3D11VertexDeclaration::~D3D11VertexDeclaration | ( | ) | 
| void Ogre::D3D11VertexDeclaration::bindToShader | ( | D3D11HLSLProgram * | boundVertexProgram, | 
| VertexBufferBinding * | binding | ||
| ) | 
| 
 | staticinherited | 
Sort routine for vertex elements.
| 
 | inlineinherited | 
Get the number of elements in the declaration.
References OGRE_NODISCARD.
| 
 | inherited | 
Gets read-only access to the list of vertex elements.
| 
 | inherited | 
Get a single element.
| 
 | inherited | 
Sorts the elements in this list to be compatible with the maximum number of rendering APIs / graphics cards.
| 
 | inherited | 
Remove any gaps in the source buffer list used by this declaration.
| 
 | inherited | 
Generates a new VertexDeclaration for optimal usage based on the current vertex declaration, which can be used with VertexData::reorganiseBuffers later if you wish, or simply used as a template.
| skeletalAnimation | Whether this vertex data is going to be skeletally animated | 
| vertexAnimation | Whether this vertex data is going to be vertex animated | 
| vertexAnimationNormals | Whether vertex data animation is going to include normals animation | 
| 
 | inherited | 
Gets the index of the highest source value referenced by this declaration.
| 
 | inherited | 
Adds a new VertexElement to this declaration.
| source | The binding index of HardwareVertexBuffer which will provide the source for this element. See VertexBufferBinding for full information. | 
| offset | The offset in bytes where this element is located in the buffer | 
| theType | The data format of the element (3 floats, a colour etc) | 
| semantic | The meaning of the data (position, normal, diffuse colour etc) | 
| index | Optional index for multi-input elements like texture coordinates | 
| 
 | inherited | 
Inserts a new VertexElement at a given position in this declaration.
| source | The binding index of HardwareVertexBuffer which will provide the source for this element. See VertexBufferBinding for full information. | 
| offset | The offset in bytes where this element is located in the buffer | 
| theType | The data format of the element (3 floats, a colour etc) | 
| semantic | The meaning of the data (position, normal, diffuse colour etc) | 
| index | Optional index for multi-input elements like texture coordinates | 
| 
 | inherited | 
Remove the element at the given index from this declaration.
| 
 | inherited | 
Remove the element with the given semantic and usage index.
| 
 | inherited | 
Remove all elements.
| 
 | inherited | 
Modify an element in-place, params as addElement.
| 
 | inherited | 
Finds a VertexElement with the given semantic, and index if there is more than one element with the same semantic.
| 
 | inherited | 
Based on the current elements, gets the size of the vertex for a given buffer source.
| source | The buffer binding index for which to get the vertex size. Gets a list of elements which use a given source. | 
| 
 | inherited | 
Gets the vertex size defined by this declaration for a given source.
| 
 | inherited | 
Return the index of the next free texture coordinate set which may be added to this declaration.
| 
 | inherited | 
Clones this declaration.
| mgr | Optional HardwareBufferManager to use for creating the clone (if null, use the current default). | 
| 
 | inlineinherited | 
| 
 | inlineinherited |