|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
Class for managing Controller instances. More...
#include <OgreControllerManager.h>
 Inheritance diagram for Ogre::ControllerManager:
 Inheritance diagram for Ogre::ControllerManager:| Public Member Functions | |
| ControllerManager () | |
| ~ControllerManager () | |
| void | clearControllers (void) | 
| Destroys all the controllers in existence.  More... | |
| Controller< Real > * | createController (const ControllerValueRealPtr &src, const ControllerValueRealPtr &dest, const ControllerFunctionRealPtr &func) | 
| Creates a new controller and registers it with the manager.  More... | |
| Controller< Real > * | createFrameTimePassthroughController (const ControllerValueRealPtr &dest) | 
| Creates a new controller use frame time source and passthrough controller function.  More... | |
| Controller< Real > * | createGpuProgramTimerParam (GpuProgramParametersSharedPtr params, size_t paramIndex, Real timeFactor=1.0f) | 
| Creates a controller for passing a frame time value through to a vertex / fragment program parameter.  More... | |
| Controller< Real > * | createTextureAnimator (TextureUnitState *layer, Real sequenceTime) | 
| Creates a texture layer animator controller.  More... | |
| Controller< Real > * | createTextureRotater (TextureUnitState *layer, Real speed) | 
| Creates a basic time-based texture coordinate modifier designed for creating rotating textures.  More... | |
| Controller< Real > * | createTextureUScroller (TextureUnitState *layer, Real uSpeed) | 
| Creates a basic time-based texture u coordinate modifier designed for creating scrolling textures.  More... | |
| Controller< Real > * | createTextureUVScroller (TextureUnitState *layer, Real speed) | 
| Creates a basic time-based texture uv coordinate modifier designed for creating scrolling textures.  More... | |
| Controller< Real > * | createTextureVScroller (TextureUnitState *layer, Real vSpeed) | 
| Creates a basic time-based texture v coordinate modifier designed for creating scrolling textures.  More... | |
| Controller< Real > * | createTextureWaveTransformer (TextureUnitState *layer, TextureUnitState::TextureTransformType ttype, WaveformType waveType, Real base=0, Real frequency=1, Real phase=0, Real amplitude=1) | 
| Creates a very flexible time-based texture transformation which can alter the scale, position or rotation of a texture based on a wave function.  More... | |
| void | destroyController (Controller< Real > *controller) | 
| Removes & destroys the controller passed in as a pointer.  More... | |
| Real | getElapsedTime (void) const | 
| Return the elapsed time.  More... | |
| Real | getFrameDelay (void) const | 
| Gets the constant that is added to time lapsed between each frame.  More... | |
| const ControllerValueRealPtr & | getFrameTimeSource (void) const | 
| Returns a ControllerValue which provides the time since the last frame as a control value source.  More... | |
| const ControllerFunctionRealPtr & | getPassthroughControllerFunction (void) const | 
| Retrieve a simple passthrough controller function.  More... | |
| Real | getTimeFactor (void) const | 
| Return relative speed of time as perceived by time based controllers.  More... | |
| void | setElapsedTime (Real elapsedTime) | 
| Set the elapsed time.  More... | |
| void | setFrameDelay (Real fd) | 
| Sets a constant frame rate.  More... | |
| void | setTimeFactor (Real tf) | 
| Set the relative speed to update frame time based controllers.  More... | |
| void | updateAllControllers (void) | 
| Updates all the registered controllers.  More... | |
| Static Public Member Functions | |
| static ControllerManager & | getSingleton (void) | 
| Get the singleton instance.  More... | |
| static ControllerManager * | getSingletonPtr (void) | 
| Get the singleton instance.  More... | |
Class for managing Controller instances.
| Ogre::ControllerManager::ControllerManager | ( | ) | 
| Ogre::ControllerManager::~ControllerManager | ( | ) | 
| Controller<Real>* Ogre::ControllerManager::createController | ( | const ControllerValueRealPtr & | src, | 
| const ControllerValueRealPtr & | dest, | ||
| const ControllerFunctionRealPtr & | func | ||
| ) | 
Creates a new controller and registers it with the manager.
| Controller<Real>* Ogre::ControllerManager::createFrameTimePassthroughController | ( | const ControllerValueRealPtr & | dest | ) | 
Creates a new controller use frame time source and passthrough controller function.
| void Ogre::ControllerManager::clearControllers | ( | void | ) | 
Destroys all the controllers in existence.
| void Ogre::ControllerManager::updateAllControllers | ( | void | ) | 
Updates all the registered controllers.
| const ControllerValueRealPtr& Ogre::ControllerManager::getFrameTimeSource | ( | void | ) | const | 
Returns a ControllerValue which provides the time since the last frame as a control value source.
| const ControllerFunctionRealPtr& Ogre::ControllerManager::getPassthroughControllerFunction | ( | void | ) | const | 
Retrieve a simple passthrough controller function.
| Controller<Real>* Ogre::ControllerManager::createTextureAnimator | ( | TextureUnitState * | layer, | 
| Real | sequenceTime | ||
| ) | 
Creates a texture layer animator controller.
| layer | TextureUnitState object to animate | 
| sequenceTime | The amount of time in seconds it will take to loop through all the frames. | 
| Controller<Real>* Ogre::ControllerManager::createTextureUVScroller | ( | TextureUnitState * | layer, | 
| Real | speed | ||
| ) | 
Creates a basic time-based texture uv coordinate modifier designed for creating scrolling textures.
| layer | The texture layer to animate. | 
| speed | Speed of horizontal (u-coord) and vertical (v-coord) scroll, in complete wraps per second. | 
| Controller<Real>* Ogre::ControllerManager::createTextureUScroller | ( | TextureUnitState * | layer, | 
| Real | uSpeed | ||
| ) | 
Creates a basic time-based texture u coordinate modifier designed for creating scrolling textures.
| layer | The texture layer to animate. | 
| uSpeed | Speed of horizontal (u-coord) scroll, in complete wraps per second. | 
| Controller<Real>* Ogre::ControllerManager::createTextureVScroller | ( | TextureUnitState * | layer, | 
| Real | vSpeed | ||
| ) | 
Creates a basic time-based texture v coordinate modifier designed for creating scrolling textures.
| layer | The texture layer to animate. | 
| vSpeed | Speed of vertical (v-coord) scroll, in complete wraps per second. | 
| Controller<Real>* Ogre::ControllerManager::createTextureRotater | ( | TextureUnitState * | layer, | 
| Real | speed | ||
| ) | 
Creates a basic time-based texture coordinate modifier designed for creating rotating textures.
| layer | The texture layer to rotate. | 
| speed | Speed of rotation, in complete anticlockwise revolutions per second. | 
| Controller<Real>* Ogre::ControllerManager::createTextureWaveTransformer | ( | TextureUnitState * | layer, | 
| TextureUnitState::TextureTransformType | ttype, | ||
| WaveformType | waveType, | ||
| Real | base = 0, | ||
| Real | frequency = 1, | ||
| Real | phase = 0, | ||
| Real | amplitude = 1 | ||
| ) | 
Creates a very flexible time-based texture transformation which can alter the scale, position or rotation of a texture based on a wave function.
| layer | The texture layer to affect. | 
| ttype | The type of transform, either translate (scroll), scale (stretch) or rotate (spin). | 
| waveType | The shape of the wave, see WaveformType enum for details. | 
| base | The base value of the output. | 
| frequency | The speed of the wave in cycles per second. | 
| phase | The offset of the start of the wave, e.g. 0.5 to start half-way through the wave. | 
| amplitude | Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects. | 
| Controller<Real>* Ogre::ControllerManager::createGpuProgramTimerParam | ( | GpuProgramParametersSharedPtr | params, | 
| size_t | paramIndex, | ||
| Real | timeFactor = 1.0f | ||
| ) | 
Creates a controller for passing a frame time value through to a vertex / fragment program parameter.
| params | The parameters to update. | 
| paramIndex | The index of the parameter to update; if you want a named parameter, then retrieve the index beforehand using GpuProgramParameters::getParamIndex. | 
| timeFactor | The factor by which to adjust the time elapsed by before passing it to the program. | 
| void Ogre::ControllerManager::destroyController | ( | Controller< Real > * | controller | ) | 
Removes & destroys the controller passed in as a pointer.
| Real Ogre::ControllerManager::getTimeFactor | ( | void | ) | const | 
Return relative speed of time as perceived by time based controllers.
| void Ogre::ControllerManager::setTimeFactor | ( | Real | tf | ) | 
Set the relative speed to update frame time based controllers.
| tf | The virtual speed of time (1.0 is real time). | 
| Real Ogre::ControllerManager::getFrameDelay | ( | void | ) | const | 
Gets the constant that is added to time lapsed between each frame.
| void Ogre::ControllerManager::setFrameDelay | ( | Real | fd | ) | 
Sets a constant frame rate.
| fd | The delay in seconds wanted between each frame (1.0f / 25.0f means a seconds worth of animation is done in 25 frames). | 
| Real Ogre::ControllerManager::getElapsedTime | ( | void | ) | const | 
Return the elapsed time.
| void Ogre::ControllerManager::setElapsedTime | ( | Real | elapsedTime | ) | 
Set the elapsed time.
| elapsedTime | The new elapsed time. | 
| 
 | static | 
Get the singleton instance.
| 
 | static | 
Get the singleton instance.