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|  | InstanceBatchVTF (InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material, size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap, const String &batchName) | 
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| virtual | ~InstanceBatchVTF () | 
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| virtual void | _boundsDirty (void) | 
|  | Called by InstancedEntity(s) to tell us we need to update the bounds (we touch the SceneNode so the SceneManager aknowledges such change)  More... 
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| void | _defragmentBatch (bool optimizeCulling, InstancedEntityVec &usedEntities, CustomParamsVec &usedParams) | 
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| void | _defragmentBatchDiscard (void) | 
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| MovableObjectFactory * | _getCreator (void) const | 
|  | Get the creator of this object, if any (internal use only)  More... 
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| const Vector4 & | _getCustomParam (InstancedEntity *instancedEntity, unsigned char idx) | 
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| const Mesh::IndexMap * | _getIndexToBoneMap () const | 
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| LightList * | _getLightList () | 
|  | Returns a pointer to the current list of lights for this object.  More... 
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| SceneManager * | _getManager (void) const | 
|  | Get the manager of this object, if any (internal use only)  More... 
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| MeshPtr & | _getMeshRef () | 
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| const Ogre::MeshPtr & | _getMeshReference (void) const | 
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| virtual const Affine3 & | _getParentNodeFullTransform (void) const | 
|  | Return the full transformation of the parent sceneNode or the attachingPoint node.  More... 
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| void | _markTransformSharingDirty () | 
|  | Tells that the list of entity instances with shared transforms has changed.  More... 
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| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) | 
|  | Internal method called to notify the object that it has been attached to a node.  More... 
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| virtual void | _notifyCreator (MovableObjectFactory *fact) | 
|  | Notify the object of it's creator (internal use only)  More... 
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| void | _notifyCurrentCamera (Camera *cam) | 
|  | Internal method to notify the object of the camera to be used for the next rendering operation.  More... 
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| virtual void | _notifyManager (SceneManager *man) | 
|  | Notify the object of it's manager (internal use only)  More... 
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| virtual void | _notifyMoved (void) | 
|  | Internal method called to notify the object that it has been moved.  More... 
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| virtual void | _releaseManualHardwareResources () | 
|  | Notifies the movable object that hardware resources were lost.  More... 
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| virtual void | _restoreManualHardwareResources () | 
|  | Notifies the movable object that hardware resources should be restored.  More... 
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| void | _setCustomParam (InstancedEntity *instancedEntity, unsigned char idx, const Vector4 &newParam) | 
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| void | _setInstancesPerBatch (size_t instancesPerBatch) | 
|  | Raises an exception if trying to change it after being built.  More... 
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| bool | _supportsSkeletalAnimation () const | 
|  | Returns true if this technique supports skeletal animation.  More... 
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| void | _updateBounds (void) | 
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| virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const | 
|  | Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.  More... 
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| void | _updateRenderQueue (RenderQueue *queue) | 
|  | Overloaded to be able to updated the vertex texture.  More... 
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| void | addQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.  More... 
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| void | addVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.  More... 
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| virtual RenderOperation | build (const SubMesh *baseSubMesh) | 
|  | Constructs all the data needed to use this batch, as well as the InstanceEntities.  More... 
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| void | buildFrom (const SubMesh *baseSubMesh, const RenderOperation &renderOperation) | 
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| size_t | calculateMaxNumInstances (const SubMesh *baseSubMesh, uint16 flags) const | 
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| virtual AnimableValuePtr | createAnimableValue (const String &valueName) | 
|  | Create a reference-counted AnimableValuePtr for the named value.  More... 
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| InstancedEntity * | createInstancedEntity () | 
|  | Returns a pointer to a new InstancedEntity ready to use Note it's actually preallocated, so no memory allocation happens at this point.  More... 
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| void | detachFromParent (void) | 
|  | Detaches an object from a parent SceneNode or TagPoint, if attached.  More... 
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| bool | forceOneWeight () const | 
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| const StringVector & | getAnimableValueNames (void) const | 
|  | Gets a list of animable value names for this object.  More... 
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| const AxisAlignedBox & | getBoundingBox (void) const | 
|  | Retrieves the local axis-aligned bounding box for this object.  More... 
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| Real | getBoundingRadius (void) const | 
|  | Retrieves the radius of the origin-centered bounding sphere for this object.  More... 
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| bool | getCastShadows (void) const | 
|  | Returns whether shadow casting is enabled for this object.  More... 
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| virtual bool | getCastsShadows (void) const | 
|  | Method which reports whether this renderable would normally cast a shadow.  More... 
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| const Vector4 & | getCustomParameter (size_t index) const | 
|  | Gets the custom value associated with this Renderable at the given index.  More... 
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| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | 
|  | Overridden member from ShadowCaster.  More... 
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| EdgeData * | getEdgeList (void) | 
|  | Returns details of the edges which might be used to determine a silhouette.  More... 
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| void | getInstancedEntitiesInUse (InstancedEntityVec &outEntities, CustomParamsVec &outParams) | 
|  | Fills the input vector with the instances that are currently being used or were requested.  More... 
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| const AxisAlignedBox & | getLightCapBounds (void) const | 
|  | Overridden member from ShadowCaster.  More... 
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| uint32 | getLightMask () const | 
|  | Get a bitwise mask which will filter the lights affecting this object.  More... 
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| const LightList & | getLights (void) const | 
|  | Gets a list of lights, ordered relative to how close they are to this renderable.  More... 
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| Listener * | getListener (void) const | 
|  | Gets the current listener for this object.  More... 
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| const MaterialPtr & | getMaterial (void) const | 
|  | Retrieves a weak reference to the material this renderable object uses.  More... 
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| virtual size_t | getMaxLookupTableInstances () const | 
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| const String & | getMovableType (void) const | 
|  | Returns the type name of this object.  More... 
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| const String & | getName (void) const | 
|  | Returns the name of this object.  More... 
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| unsigned short | getNumWorldTransforms (void) const | 
|  | Returns the number of world transform matrices this renderable requires.  More... 
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| Node * | getParentNode (void) const | 
|  | Returns the node to which this object is attached.  More... 
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| SceneNode * | getParentSceneNode (void) const | 
|  | Returns the scene node to which this object is attached.  More... 
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| Real | getPointExtrusionDistance (const Light *l) const | 
|  | Get the distance to extrude for a point/spot light.  More... 
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| bool | getPolygonModeOverrideable (void) const | 
|  | Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.  More... 
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| uint32 | getQueryFlags (void) const | 
|  | Returns the query flags relevant for this object.  More... 
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| bool | getReceivesShadows () | 
|  | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.  More... 
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| Real | getRenderingDistance (void) const | 
|  | Gets the distance at which batches are no longer rendered.  More... 
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| Real | getRenderingMinPixelSize () const | 
|  | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More... 
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| void | getRenderOperation (RenderOperation &op) | 
|  | Gets the render operation required to send this object to the frame buffer.  More... 
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| uint8 | getRenderQueueGroup (void) const | 
|  | Gets the queue group for this entity.  More... 
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| const RenderSystemDataPtr & | getRenderSystemData () const | 
|  | Gets RenderSystem private data.  More... 
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| ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) | 
|  | Define a default implementation of method from ShadowCaster which implements no shadows.  More... 
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| Real | getSquaredViewDepth (const Camera *cam) const | 
|  | Returns the camera-relative squared depth of this renderable.  More... 
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| Technique * | getTechnique (void) const | 
|  | Retrieves a pointer to the Material Technique this renderable object uses.  More... 
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| virtual uint32 | getTypeFlags (void) const | 
|  | Get the 'type flags' for this MovableObject.  More... 
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| bool | getUseIdentityProjection (void) const | 
|  | Returns whether or not to use an 'identity' projection.  More... 
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| bool | getUseIdentityView (void) const | 
|  | Returns whether or not to use an 'identity' view.  More... 
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| const Any & | getUserAny (void) const | 
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| const Any & | getUserAny (void) const | 
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| UserObjectBindings & | getUserObjectBindings () | 
|  | Return an instance of user objects binding associated with this class.  More... 
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| UserObjectBindings & | getUserObjectBindings () | 
|  | Return an instance of user objects binding associated with this class.  More... 
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| const UserObjectBindings & | getUserObjectBindings () const | 
|  | Return an instance of user objects binding associated with this class.  More... 
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| const UserObjectBindings & | getUserObjectBindings () const | 
|  | Return an instance of user objects binding associated with this class.  More... 
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| uint32 | getVisibilityFlags (void) const | 
|  | Returns the visibility flags relevant for this object.  More... 
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| bool | getVisible (void) const | 
|  | Gets this object whether to be visible or not, if it has a renderable component.  More... 
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| virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const | 
|  | Retrieves the axis-aligned bounding box for this object in world coordinates.  More... 
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| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | 
|  | Retrieves the worldspace bounding sphere for this object.  More... 
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| void | getWorldTransforms (Matrix4 *xform) const | 
|  | Gets the world transform matrix / matrices for this renderable object.  More... 
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| bool | hasCustomParameter (size_t index) const | 
|  | Checks whether a custom value is associated with this Renderable at the given index.  More... 
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| bool | hasEdgeList (void) | 
|  | Returns whether the object has a valid edge list.  More... 
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| bool | isAttached (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint.  More... 
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| bool | isBatchFull (void) const | 
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| bool | isBatchUnused (void) const | 
|  | Returns true if it no instanced entity has been requested or all of them have been removed.  More... 
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| bool | isDebugDisplayEnabled (void) const | 
|  | Gets whether debug display of this object is enabled.  More... 
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| virtual bool | isInScene (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.  More... 
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| bool | isParentTagPoint () const | 
|  | Gets whether the parent node is a TagPoint (or a SceneNode)  More... 
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| virtual bool | isStatic () const | 
|  | Returns true if this batch was set as static.  More... 
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| virtual bool | isVisible (void) const | 
|  | Returns whether or not this object is supposed to be visible or not.  More... 
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| virtual void | postRender (SceneManager *sm, RenderSystem *rsys) | 
|  | Called immediately after the Renderable has been rendered.  More... 
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| virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) | 
|  | Called just prior to the Renderable being rendered.  More... 
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| const LightList & | queryLights (void) const | 
|  | Gets a list of lights, ordered relative to how close they are to this movable object.  More... 
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| void | removeCustomParameter (size_t index) | 
|  | Removes a custom value which is associated with this Renderable at the given index.  More... 
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| void | removeInstancedEntity (InstancedEntity *instancedEntity) | 
|  | Removes an InstancedEntity from the scene retrieved with getNewInstancedEntity, putting back into a queue.  More... 
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| void | removeQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.  More... 
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| void | removeVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.  More... 
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| void | setBoneDualQuaternions (bool enable) | 
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| void | setBoneMatrixLookup (bool enable, size_t maxLookupTableInstances) | 
|  | Sets the state of the usage of bone matrix lookup.  More... 
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| void | setCastShadows (bool enabled) | 
|  | Sets whether or not this object will cast shadows.  More... 
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| void | setCustomParameter (size_t index, const Vector4 &value) | 
|  | Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.  More... 
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| void | setDebugDisplayEnabled (bool enabled) | 
|  | Sets whether or not the debug display of this object is enabled.  More... 
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| void | setForceOneWeight (bool enable) | 
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| void | setLightMask (uint32 lightMask) | 
|  | Set a bitwise mask which will filter the lights affecting this object.  More... 
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| void | setListener (Listener *listener) | 
|  | Sets a listener for this object.  More... 
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| void | setPolygonModeOverrideable (bool override) | 
|  | Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.  More... 
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| void | setQueryFlags (uint32 flags) | 
|  | Sets the query flags for this object.  More... 
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| void | setRenderingDistance (Real dist) | 
|  | Sets the distance at which the object is no longer rendered.  More... 
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| void | setRenderingMinPixelSize (Real pixelSize) | 
|  | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More... 
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| virtual void | setRenderQueueGroup (uint8 queueID) | 
|  | Sets the render queue group this entity will be rendered through.  More... 
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| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) | 
|  | Sets the render queue group and group priority this entity will be rendered through.  More... 
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| void | setRenderSystemData (RenderSystemDataPtr val) const | 
|  | Sets RenderSystem private data.  More... 
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| virtual void | setStaticAndUpdate (bool bStatic) | 
|  | Tells this batch to stop updating animations, positions, rotations, and display all it's active instances.  More... 
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| void | setUseIdentityProjection (bool useIdentityProjection) | 
|  | Sets whether or not to use an 'identity' projection.  More... 
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| void | setUseIdentityView (bool useIdentityView) | 
|  | Sets whether or not to use an 'identity' view.  More... 
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| void | setUseOneWeight (bool enable) | 
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| void | setUserAny (const Any &anything) | 
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| void | setUserAny (const Any &anything) | 
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| void | setVisibilityFlags (uint32 flags) | 
|  | Sets the visibility flags for this object.  More... 
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| void | setVisible (bool visible) | 
|  | Tells this object whether to be visible or not, if it has a renderable component.  More... 
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| bool | useBoneDualQuaternions () const | 
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| bool | useBoneMatrixLookup () const | 
|  | Tells whether to use bone matrix lookup.  More... 
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| virtual bool | useBoneWorldMatrices () const | 
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| bool | useOneWeight () const | 
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| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) | 
|  | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.  More... 
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