Factory object for creating PCZLight instances.  
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#include <OgrePCZLight.h>
Factory object for creating PCZLight instances. 
◆ PCZLightFactory()
  
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          | Ogre::PCZLightFactory::PCZLightFactory | ( |  | ) |  |  | inline | 
 
 
◆ ~PCZLightFactory()
  
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          | Ogre::PCZLightFactory::~PCZLightFactory | ( |  | ) |  |  | inline | 
 
 
◆ getType()
  
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          | const String& Ogre::PCZLightFactory::getType | ( | void |  | ) | const |  | virtual | 
 
 
◆ destroyInstance()
  
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          | void Ogre::PCZLightFactory::destroyInstance | ( | MovableObject * | obj | ) |  |  | virtual | 
 
 
◆ createInstance()
Create a new instance of the object. 
- Parameters
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    | name | The name of the new object |  | manager | The SceneManager instance that will be holding the instance once created. |  | params | Name/value pair list of additional parameters required to construct the object (defined per subtype). Optional. |  
 
 
 
◆ requestTypeFlags()
  
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          | virtual bool Ogre::MovableObjectFactory::requestTypeFlags | ( | void |  | ) | const |  | inlinevirtualinherited | 
 
 
◆ _notifyTypeFlags()
  
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          | void Ogre::MovableObjectFactory::_notifyTypeFlags | ( | uint32 | flag | ) |  |  | inlineinherited | 
 
Notify this factory of the type mask to apply. 
 
 
◆ getTypeFlags()
  
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          | uint32 Ogre::MovableObjectFactory::getTypeFlags | ( | void |  | ) | const |  | inlineinherited | 
 
Gets the type flag for this factory. 
 
 
◆ FACTORY_TYPE_NAME
  
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          | String Ogre::PCZLightFactory::FACTORY_TYPE_NAME |  | static | 
 
 
The documentation for this class was generated from the following file: