OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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#include <OgreGLES2Texture.h>
Public Types | |
enum | LoadingFlags { LF_DEFAULT = 0, LF_INCLUDE_NON_RELOADABLE = 1, LF_ONLY_UNREFERENCED = 2, LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE = 3, LF_PRESERVE_STATE = 4 } |
Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior. More... | |
enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING, LOADSTATE_PREPARED, LOADSTATE_PREPARING } |
Enum identifying the loading state of the resource. More... | |
Public Member Functions | |
GLES2Texture (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, GLES2RenderSystem *renderSystem) | |
virtual | ~GLES2Texture () |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. More... | |
void | _fireLoadingComplete (bool wasBackgroundLoaded) |
Firing of loading complete event. More... | |
void | _firePreparingComplete (bool wasBackgroundLoaded) |
Firing of preparing complete event. More... | |
void | _fireUnloadingComplete (void) |
Firing of unloading complete event. More... | |
void | _loadImages (const ConstImagePtrList &images) |
Internal method to load the texture from a set of images. More... | |
void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. More... | |
virtual void | addListener (Listener *lis) |
Register a listener on this resource. More... | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. More... | |
void | convertToImage (Image &destImage, bool includeMipMaps=false) |
Populate an Image with the contents of this texture. More... | |
void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. More... | |
virtual void | copyToTexture (TexturePtr &target) |
Copies (and maybe scales to fit) the contents of this texture to another texture. More... | |
void | createInternalResources (void) |
Creates the internal texture resources for this texture. More... | |
virtual void | createShaderAccessPoint (uint bindPoint, TextureAccess access=TA_READ_WRITE, int mipmapLevel=0, int textureArrayIndex=0, PixelFormat format=PF_UNKNOWN) |
Enable read and/or write privileges to the texture from shaders. More... | |
void | createShaderAccessPoint (uint bindPoint, TextureAccess access, int mipmapLevel, int textureArrayIndex, PixelFormat *format) |
virtual void | escalateLoading () |
Escalates the loading of a background loaded resource. More... | |
void | freeInternalResources (void) |
Frees internal texture resources for this texture. More... | |
virtual HardwarePixelBufferSharedPtr | getBuffer (size_t face=0, size_t mipmap=0) |
Return hardware pixel buffer for a surface. More... | |
ResourceManager * | getCreator (void) |
Gets the manager which created this resource. More... | |
void | getCustomAttribute (const String &name, void *pData) |
Retrieve a platform or API-specific piece of information from this texture. More... | |
uint | getCustomAttribute (const String &name) |
simplified API for bindings More... | |
uint32 | getDepth (void) const |
Returns the depth of the texture (only applicable for 3D textures). More... | |
ushort | getDesiredFloatBitDepth (void) const |
gets desired bit depth for float pixel format textures. More... | |
PixelFormat | getDesiredFormat (void) const |
Returns the desired pixel format for the texture surface. More... | |
ushort | getDesiredIntegerBitDepth (void) const |
gets desired bit depth for integer pixel format textures. More... | |
PixelFormat | getFormat () const |
Returns the pixel format for the texture surface. More... | |
uint | getFSAA () const |
Get the level of multisample AA to be used if this texture is a rendertarget. More... | |
const String & | getFSAAHint () const |
Get the multisample AA hint if this texture is a rendertarget. More... | |
float | getGamma (void) const |
Returns the gamma adjustment factor applied to this texture on loading. More... | |
GLenum | getGLES2TextureTarget (void) const |
uint | getGLID () const |
virtual const String & | getGroup (void) const |
Gets the group which this resource is a member of. More... | |
virtual ResourceHandle | getHandle (void) const |
uint32 | getHeight (void) const |
Returns the height of the texture. More... | |
virtual LoadingState | getLoadingState () const |
Returns the current loading state. More... | |
bool | getMipmapsHardwareGenerated (void) const |
Are mipmaps hardware generated? More... | |
virtual const String & | getName (void) const |
Gets resource name. More... | |
size_t | getNumFaces () const |
Return the number of faces this texture has. More... | |
uint32 | getNumMipmaps (void) const |
Gets the number of mipmaps to be used for this texture. More... | |
const String & | getOrigin (void) const |
Get the origin of this resource, e.g. More... | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. More... | |
const ParamDictionary * | getParamDictionary (void) const |
String | getParameter (const String &name) const |
Generic parameter retrieval method. More... | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. More... | |
virtual size_t | getSize (void) const |
Retrieves info about the size of the resource. More... | |
uint32 | getSrcDepth (void) const |
Returns the original depth of the input texture (only applicable for 3D textures). More... | |
PixelFormat | getSrcFormat (void) const |
Returns the pixel format of the original input texture (may differ due to hardware requirements and pixel format conversion). More... | |
uint32 | getSrcHeight (void) const |
Returns the height of the original input texture (may differ due to hardware requirements). More... | |
uint32 | getSrcWidth (void) const |
Returns the width of the original input texture (may differ due to hardware requirements). More... | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More... | |
TextureType | getTextureType (void) const |
Gets the type of texture. More... | |
bool | getTreatLuminanceAsAlpha (void) const |
Gets whether luminace pixel format will treated as alpha format when load this texture. More... | |
int | getUsage () const |
Returns the TextureUsage identifier for this Texture. More... | |
uint32 | getWidth (void) const |
Returns the width of the texture. More... | |
bool | hasAlpha (void) const |
Returns true if the texture has an alpha layer. More... | |
virtual bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. More... | |
bool | isHardwareGammaEnabled () const |
Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied. More... | |
virtual bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. More... | |
virtual bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. More... | |
virtual bool | isManuallyLoaded (void) const |
Is this resource manually loaded? More... | |
virtual bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. More... | |
virtual bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. More... | |
virtual void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. More... | |
void | loadImage (const Image &img) |
Loads the data from an image. More... | |
void | loadRawData (DataStreamPtr &stream, ushort uWidth, ushort uHeight, PixelFormat eFormat) |
Loads the data from a raw stream. More... | |
virtual void | prepare (bool backgroundThread=false) |
Prepares the resource for load, if it is not already. More... | |
virtual void | reload (LoadingFlags flags=LF_DEFAULT) |
Reloads the resource, if it is already loaded. More... | |
virtual void | removeListener (Listener *lis) |
Remove a listener on this resource. More... | |
virtual void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. More... | |
void | setDepth (uint32 d) |
Set the depth of the texture (only applicable for 3D textures); can only do this before load();. More... | |
void | setDesiredBitDepths (ushort integerBits, ushort floatBits) |
Sets desired bit depth for integer and float pixel format. More... | |
void | setDesiredFloatBitDepth (ushort bits) |
Sets desired bit depth for float pixel format textures. More... | |
void | setDesiredIntegerBitDepth (ushort bits) |
Sets desired bit depth for integer pixel format textures. More... | |
void | setFormat (PixelFormat pf) |
Sets the desired pixel format for the texture surface; can only be set before load(). More... | |
void | setFSAA (uint fsaa, const String &fsaaHint) |
Set the level of multisample AA to be used if this texture is a rendertarget. More... | |
void | setGamma (float g) |
Sets the gamma adjustment factor applied to this texture on loading the data. More... | |
void | setHardwareGammaEnabled (bool enabled) |
Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied. More... | |
void | setHeight (uint32 h) |
Set the height of the texture; can only do this before load();. More... | |
void | setLayerNames (const std::vector< String > &names) |
Set image names to be loaded as layers (3d & texture array) or cubemap faces. More... | |
void | setNumMipmaps (uint32 num) |
Sets the number of mipmaps to be used for this texture. More... | |
bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. More... | |
void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. More... | |
void | setTextureType (TextureType ttype) |
Sets the type of texture; can only be changed before load() More... | |
void | setTreatLuminanceAsAlpha (bool asAlpha) |
specify that a single channel (luminance) texture should be loaded as alpha More... | |
void | setUsage (int u) |
Sets the TextureUsage identifier for this Texture; only useful before load() More... | |
void | setWidth (uint32 w) |
Set the width of the texture; can only do this before load();. More... | |
virtual void | touch (void) |
'Touches' the resource to indicate it has been used. More... | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. More... | |
Static Public Member Functions | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More... | |
Public Attributes | |
OGRE_AUTO_MUTEX | |
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inherited |
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inherited |
Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior.
Ogre::GLES2Texture::GLES2Texture | ( | ResourceManager * | creator, |
const String & | name, | ||
ResourceHandle | handle, | ||
const String & | group, | ||
bool | isManual, | ||
ManualResourceLoader * | loader, | ||
GLES2RenderSystem * | renderSystem | ||
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GLenum Ogre::GLES2Texture::getGLES2TextureTarget | ( | void | ) | const |
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virtualinherited |
Retrieve a platform or API-specific piece of information from this texture.
This method of retrieving information should only be used if you know what you're doing.
Name | Description |
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GLID | The OpenGL texture object id |
name | The name of the attribute to retrieve. |
pData | Pointer to memory matching the type of data you want to retrieve. |
Reimplemented from Ogre::Texture.
simplified API for bindings
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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Sets the type of texture; can only be changed before load()
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Gets the type of texture.
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Gets the number of mipmaps to be used for this texture.
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Sets the number of mipmaps to be used for this texture.
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inlineinherited |
Are mipmaps hardware generated?
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Returns the gamma adjustment factor applied to this texture on loading.
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Sets the gamma adjustment factor applied to this texture on loading the data.
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Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
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Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
Set the level of multisample AA to be used if this texture is a rendertarget.
fsaa | The number of samples |
fsaaHint | Any hinting text (see Root::createRenderWindow) |
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inlineinherited |
Get the level of multisample AA to be used if this texture is a rendertarget.
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Get the multisample AA hint if this texture is a rendertarget.
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Returns the height of the texture.
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Returns the width of the texture.
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Returns the depth of the texture (only applicable for 3D textures).
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Returns the height of the original input texture (may differ due to hardware requirements).
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inlineinherited |
Returns the width of the original input texture (may differ due to hardware requirements).
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Returns the original depth of the input texture (only applicable for 3D textures).
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inlineinherited |
Set the height of the texture; can only do this before load();.
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Set the width of the texture; can only do this before load();.
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Set the depth of the texture (only applicable for 3D textures); can only do this before load();.
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Returns the TextureUsage identifier for this Texture.
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Sets the TextureUsage identifier for this Texture; only useful before load()
u | is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY. |
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Creates the internal texture resources for this texture.
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Frees internal texture resources for this texture.
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virtualinherited |
Copies (and maybe scales to fit) the contents of this texture to another texture.
Reimplemented in Ogre::D3D9Texture, and Ogre::D3D11Texture.
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Loads the data from an image.
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Loads the data from a raw stream.
stream | Data stream containing the raw pixel data |
uWidth | Width of the image |
uHeight | Height of the image |
eFormat | The format of the pixel data |
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Internal method to load the texture from a set of images.
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Returns the pixel format for the texture surface.
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inlineinherited |
Returns the desired pixel format for the texture surface.
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inlineinherited |
Returns the pixel format of the original input texture (may differ due to hardware requirements and pixel format conversion).
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Sets the desired pixel format for the texture surface; can only be set before load().
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Returns true if the texture has an alpha layer.
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Sets desired bit depth for integer pixel format textures.
Available values: 0, 16 and 32, where 0 (the default) means keep original format as it is. This value is number of bits for the pixel.
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gets desired bit depth for integer pixel format textures.
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Sets desired bit depth for float pixel format textures.
Available values: 0, 16 and 32, where 0 (the default) means keep original format as it is. This value is number of bits for a channel of the pixel.
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gets desired bit depth for float pixel format textures.
Sets desired bit depth for integer and float pixel format.
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inherited |
specify that a single channel (luminance) texture should be loaded as alpha
rather than the default which is to load it into the red channel. This can be helpful if you want to use alpha-only textures in the fixed function pipeline.
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inherited |
Gets whether luminace pixel format will treated as alpha format when load this texture.
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Return the number of faces this texture has.
This will be 6 for a cubemap texture and 1 for a 1D, 2D or 3D one.
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Return hardware pixel buffer for a surface.
This buffer can then be used to copy data from and to a particular level of the texture.
face | Face number, in case of a cubemap texture. Must be 0 for other types of textures. For cubemaps, this is one of +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5) |
mipmap | Mipmap level. This goes from 0 for the first, largest mipmap level to getNumMipmaps()-1 for the smallest. |
Reimplemented in Ogre::D3D9Texture.
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Populate an Image with the contents of this texture.
destImage | The target image (contents will be overwritten) |
includeMipMaps | Whether to embed mipmaps in the image |
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Enable read and/or write privileges to the texture from shaders.
bindPoint | The buffer binding location for shader access. For OpenGL this must be unique and is not related to the texture binding point. |
access | The texture access privileges given to the shader. |
mipmapLevel | The texture mipmap level to use. |
textureArrayIndex | The index of the texture array to use. If texture is not a texture array, set to 0. |
format | Texture format to be read in by shader. For OpenGL this may be different than the bound texture format. |
Reimplemented in Ogre::GL3PlusTexture.
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References Ogre::PF_UNKNOWN.
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Set image names to be loaded as layers (3d & texture array) or cubemap faces.
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Prepares the resource for load, if it is not already.
One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.
backgroundThread | Whether this is occurring in a background thread |
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Loads the resource, if it is not already.
backgroundThread | Indicates whether the caller of this method is the background resource loading thread. |
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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Reloads the resource, if it is already loaded.
Reimplemented in Ogre::Mesh, and Ogre::UnifiedHighLevelGpuProgram.
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Returns true if the Resource is reloadable, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Is this resource manually loaded?
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Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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Retrieves info about the size of the resource.
Reimplemented in Ogre::CgProgram, and Ogre::UnifiedHighLevelGpuProgram.
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'Touches' the resource to indicate it has been used.
Reimplemented in Ogre::Material, Ogre::CgProgram, and Ogre::UnifiedHighLevelGpuProgram.
Referenced by Ogre::Material::touch().
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Gets resource name.
Reimplemented in Ogre::SkeletonInstance.
Referenced by Ogre::GpuProgramUsage::getProgramName(), and OgreBites::TrayManager::resourceLoadStarted().
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inlinevirtualinherited |
Reimplemented in Ogre::SkeletonInstance.
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Returns true if the Resource has been prepared, false otherwise.
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Returns true if the Resource has been loaded, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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Returns whether the resource is currently in the process of background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns the current loading state.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Returns whether this Resource has been earmarked for background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Tells the resource whether it is background loaded or not.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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virtualinherited |
Escalates the loading of a background loaded resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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virtualinherited |
Register a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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Remove a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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inlinevirtualinherited |
Gets the group which this resource is a member of.
Reimplemented in Ogre::SkeletonInstance.
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virtualinherited |
Change the resource group ownership of a Resource.
newGroup | Name of the new group |
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inlineinherited |
Gets the manager which created this resource.
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inlineinherited |
Get the origin of this resource, e.g.
a script file name.
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inlineinherited |
Notify this resource of it's origin.
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inlinevirtualinherited |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.
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virtualinherited |
Manually mark the state of this resource as having been changed.
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inherited |
Firing of loading complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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inherited |
Firing of preparing complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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inherited |
Firing of unloading complete event.
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inlineinherited |
Retrieves the parameter dictionary for this class.
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inlineinherited |
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inherited |
Retrieves a list of parameters valid for this object.
Generic parameter setting method.
name | The name of the parameter to set |
value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information. |
Referenced by Ogre::StringInterface::copyParametersTo().
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inherited |
Generic multiple parameter setting method.
paramList | Name/value pair list |
Generic parameter retrieval method.
name | The name of the parameter to get |
References Ogre::ParamCommand::doGet().
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inlineinherited |
Method for copying this object's parameters to another object.
dest | Pointer to object to have it's parameters set the same as this object. |
References Ogre::StringInterface::setParameter().
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staticinherited |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.
MaterialManager) initializes.
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inherited |