#include <OgreD3D11DepthBuffer.h>
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|  | D3D11DepthBuffer (uint16 poolId, D3D11RenderSystem *renderSystem, ID3D11DepthStencilView *depthBufferView, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual) | 
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|  | ~D3D11DepthBuffer () | 
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| virtual void | _notifyRenderTargetAttached (RenderTarget *renderTarget) | 
|  | Called when a RenderTarget is attaches this DepthBuffer.  More... 
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| virtual void | _notifyRenderTargetDetached (RenderTarget *renderTarget) | 
|  | Called when a RenderTarget is detaches from this DepthBuffer.  More... 
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| void | _resized (ID3D11DepthStencilView *depthBufferView, uint32 width, uint32 height) | 
|  | internal method, gets called when the renderwindow was resized  More... 
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| void | _setPoolId (uint16 poolId) | 
|  | Sets the pool id in which this DepthBuffer lives.  More... 
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| virtual uint16 | getBitDepth () const | 
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| ID3D11DepthStencilView * | getDepthStencilView () const | 
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| uint32 | getFSAA () const | 
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| uint32 | getFsaa () const | 
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| const String & | getFSAAHint () const | 
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| const String & | getFsaaHint () const | 
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| virtual uint32 | getHeight () const | 
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| virtual uint16 | getPoolId () const | 
|  | Gets the pool id in which this DepthBuffer lives.  More... 
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| virtual uint32 | getWidth () const | 
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| virtual bool | isCompatible (RenderTarget *renderTarget) const | 
|  | Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget.  More... 
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| bool | isManual () const | 
|  | Manual DepthBuffers are cleared in RenderSystem's destructor.  More... 
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◆ D3D11DepthBuffer()
◆ ~D3D11DepthBuffer()
      
        
          | Ogre::D3D11DepthBuffer::~D3D11DepthBuffer | ( |  | ) |  | 
      
 
 
◆ isCompatible()
  
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          | virtual bool Ogre::D3D11DepthBuffer::isCompatible | ( | RenderTarget * | renderTarget | ) | const |  | virtual | 
 
 
◆ getDepthStencilView()
      
        
          | ID3D11DepthStencilView* Ogre::D3D11DepthBuffer::getDepthStencilView | ( |  | ) | const | 
      
 
 
◆ _resized()
      
        
          | void Ogre::D3D11DepthBuffer::_resized | ( | ID3D11DepthStencilView * | depthBufferView, | 
        
          |  |  | uint32 | width, | 
        
          |  |  | uint32 | height | 
        
          |  | ) |  |  | 
      
 
internal method, gets called when the renderwindow was resized 
 
 
The documentation for this class was generated from the following file: