OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::D3D11HardwareUniformBuffer Member List

This is the complete list of members for Ogre::D3D11HardwareUniformBuffer, including all inherited members.

_updateFromShadow(void)Ogre::HardwareBufferinlinevirtual
copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)Ogre::D3D11HardwareUniformBuffervirtual
Ogre::HardwareUniformBuffer::copyData(HardwareBuffer &srcBuffer)Ogre::HardwareBufferinlinevirtual
D3D11HardwareUniformBuffer(HardwareBufferManagerBase *mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name, D3D11Device &device)Ogre::D3D11HardwareUniformBuffer
getD3DConstantBuffer(void) constOgre::D3D11HardwareUniformBuffer
getManager() constOgre::HardwareUniformBufferinline
getName() constOgre::HardwareUniformBufferinline
getSizeInBytes(void) constOgre::HardwareBufferinline
getUsage(void) constOgre::HardwareBufferinline
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer)Ogre::HardwareBufferinline
HardwareUniformBuffer(HardwareBufferManagerBase *mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer=false, const String &name="")Ogre::HardwareUniformBuffer
hasShadowBuffer(void) constOgre::HardwareBufferinline
HBL_DISCARD enum valueOgre::HardwareBuffer
HBL_NO_OVERWRITE enum valueOgre::HardwareBuffer
HBL_NORMAL enum valueOgre::HardwareBuffer
HBL_READ_ONLY enum valueOgre::HardwareBuffer
HBL_WRITE_ONLY enum valueOgre::HardwareBuffer
HBU_DISCARDABLE enum valueOgre::HardwareBuffer
HBU_DYNAMIC enum valueOgre::HardwareBuffer
HBU_DYNAMIC_WRITE_ONLY enum valueOgre::HardwareBuffer
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum valueOgre::HardwareBuffer
HBU_STATIC enum valueOgre::HardwareBuffer
HBU_STATIC_WRITE_ONLY enum valueOgre::HardwareBuffer
HBU_WRITE_ONLY enum valueOgre::HardwareBuffer
isLocked(void) constOgre::D3D11HardwareUniformBuffer
isSystemMemory(void) constOgre::HardwareBufferinline
lock(size_t offset, size_t length, LockOptions options)Ogre::D3D11HardwareUniformBuffervirtual
Ogre::HardwareUniformBuffer::lock(LockOptions options)Ogre::HardwareBufferinline
LockOptions enum nameOgre::HardwareBuffer
readData(size_t offset, size_t length, void *pDest)Ogre::D3D11HardwareUniformBuffervirtual
suppressHardwareUpdate(bool suppress)Ogre::HardwareBufferinline
unlock(void)Ogre::D3D11HardwareUniformBuffervirtual
Usage enum nameOgre::HardwareBuffer
writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)Ogre::D3D11HardwareUniformBuffervirtual
~D3D11HardwareUniformBuffer()Ogre::D3D11HardwareUniformBuffer
~HardwareBuffer()Ogre::HardwareBufferinlinevirtual
~HardwareUniformBuffer()Ogre::HardwareUniformBuffer