OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::GL3PlusHardwareBufferManager Member List

This is the complete list of members for Ogre::GL3PlusHardwareBufferManager, including all inherited members.

_forceReleaseBufferCopies(const HardwareVertexBufferSharedPtr &sourceBuffer)Ogre::HardwareBufferManagerBase
_forceReleaseBufferCopies(HardwareVertexBuffer *sourceBuffer)Ogre::HardwareBufferManagerBase
_freeUnusedBufferCopies(void)Ogre::HardwareBufferManagerBase
_notifyCounterBufferDestroyed(HardwareCounterBuffer *buf)Ogre::HardwareBufferManagerBase
_notifyIndexBufferDestroyed(HardwareIndexBuffer *buf)Ogre::HardwareBufferManagerBase
_notifyUniformBufferDestroyed(HardwareUniformBuffer *buf)Ogre::HardwareBufferManagerBase
_notifyVertexBufferDestroyed(HardwareVertexBuffer *buf)Ogre::HardwareBufferManagerBase
_releaseBufferCopies(bool forceFreeUnused=false)Ogre::HardwareBufferManagerBase
allocateScratch(uint32 size)Ogre::GL3PlusHardwareBufferManager
allocateVertexBufferCopy(const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false)Ogre::HardwareBufferManagerBase
BLT_AUTOMATIC_RELEASE enum valueOgre::HardwareBufferManagerBase
BLT_MANUAL_RELEASE enum valueOgre::HardwareBufferManagerBase
BufferLicenseType enum nameOgre::HardwareBufferManagerBase
createCounterBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="")Ogre::GL3PlusHardwareBufferManagervirtual
createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)Ogre::GL3PlusHardwareBufferManagervirtual
createRenderToVertexBuffer()Ogre::GL3PlusHardwareBufferManagervirtual
createShaderStorageBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="")Ogre::GL3PlusHardwareBufferManager
createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="")Ogre::GL3PlusHardwareBufferManagervirtual
createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)Ogre::GL3PlusHardwareBufferManagervirtual
createVertexBufferBinding(void)Ogre::HardwareBufferManagerBase
createVertexDeclaration(void)Ogre::HardwareBufferManagerBase
deallocateScratch(void *ptr)Ogre::GL3PlusHardwareBufferManager
destroyVertexBufferBinding(VertexBufferBinding *binding)Ogre::HardwareBufferManagerBase
destroyVertexDeclaration(VertexDeclaration *decl)Ogre::HardwareBufferManagerBase
getGLMapBufferThreshold() constOgre::GL3PlusHardwareBufferManager
getGLType(VertexElementType type)Ogre::GL3PlusHardwareBufferManagerstatic
getSingleton(void)Ogre::HardwareBufferManagerstatic
getSingletonPtr(void)Ogre::HardwareBufferManagerstatic
getStateCacheManager()Ogre::GL3PlusHardwareBufferManager
GL3PlusHardwareBufferManager()Ogre::GL3PlusHardwareBufferManager
HardwareBufferManager()Ogre::HardwareBufferManager
HardwareBufferManagerBase()Ogre::HardwareBufferManagerBase
notifyContextDestroyed(GLContext *context)Ogre::GL3PlusHardwareBufferManager
registerVertexBufferSourceAndCopy(const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr &copy)Ogre::HardwareBufferManagerBasevirtual
releaseVertexBufferCopy(const HardwareVertexBufferSharedPtr &bufferCopy)Ogre::HardwareBufferManagerBase
setGLMapBufferThreshold(const size_t value)Ogre::GL3PlusHardwareBufferManager
Singleton(void)Ogre::Singleton< HardwareBufferManager >inline
touchVertexBufferCopy(const HardwareVertexBufferSharedPtr &bufferCopy)Ogre::HardwareBufferManagerBase
~GL3PlusHardwareBufferManager()Ogre::GL3PlusHardwareBufferManager
~HardwareBufferManager()Ogre::HardwareBufferManager
~HardwareBufferManagerBase()Ogre::HardwareBufferManagerBasevirtual
~Singleton(void)Ogre::Singleton< HardwareBufferManager >inline