_updateFromShadow(void) | Ogre::HardwareBuffer | inlinevirtual |
copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | Ogre::GL3PlusHardwareUniformBuffer | virtual |
Ogre::HardwareUniformBuffer::copyData(HardwareBuffer &srcBuffer) | Ogre::HardwareBuffer | inlinevirtual |
getGLBufferBinding(void) const | Ogre::GL3PlusHardwareUniformBuffer | inline |
getGLBufferId(void) const | Ogre::GL3PlusHardwareUniformBuffer | inline |
getManager() const | Ogre::HardwareUniformBuffer | inline |
getName() const | Ogre::HardwareUniformBuffer | inline |
getSizeInBytes(void) const | Ogre::HardwareBuffer | inline |
getUsage(void) const | Ogre::HardwareBuffer | inline |
GL3PlusHardwareUniformBuffer(HardwareBufferManagerBase *mgr, size_t bufferSize, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name) | Ogre::GL3PlusHardwareUniformBuffer | |
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) | Ogre::HardwareBuffer | inline |
HardwareUniformBuffer(HardwareBufferManagerBase *mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer=false, const String &name="") | Ogre::HardwareUniformBuffer | |
hasShadowBuffer(void) const | Ogre::HardwareBuffer | inline |
HBL_DISCARD enum value | Ogre::HardwareBuffer | |
HBL_NO_OVERWRITE enum value | Ogre::HardwareBuffer | |
HBL_NORMAL enum value | Ogre::HardwareBuffer | |
HBL_READ_ONLY enum value | Ogre::HardwareBuffer | |
HBL_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
HBU_DISCARDABLE enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum value | Ogre::HardwareBuffer | |
HBU_STATIC enum value | Ogre::HardwareBuffer | |
HBU_STATIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
HBU_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
isLocked(void) const | Ogre::HardwareBuffer | inline |
isSystemMemory(void) const | Ogre::HardwareBuffer | inline |
lock(size_t offset, size_t length, LockOptions options) | Ogre::HardwareBuffer | inlinevirtual |
lock(LockOptions options) | Ogre::HardwareBuffer | inline |
LockOptions enum name | Ogre::HardwareBuffer | |
readData(size_t offset, size_t length, void *pDest) | Ogre::GL3PlusHardwareUniformBuffer | virtual |
setGLBufferBinding(GLint binding) | Ogre::GL3PlusHardwareUniformBuffer | |
suppressHardwareUpdate(bool suppress) | Ogre::HardwareBuffer | inline |
unlock(void) | Ogre::HardwareBuffer | inlinevirtual |
Usage enum name | Ogre::HardwareBuffer | |
writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | Ogre::GL3PlusHardwareUniformBuffer | virtual |
~HardwareBuffer() | Ogre::HardwareBuffer | inlinevirtual |
~HardwareUniformBuffer() | Ogre::HardwareUniformBuffer | |