_calcTempSquareDist(const Vector3 &worldPos) | Ogre::Light | |
_deriveShadowFarClipDistance(const Camera *maincam) const | Ogre::Light | |
_deriveShadowNearClipDistance(const Camera *maincam) const | Ogre::Light | |
_getCreator(void) const | Ogre::MovableObject | inline |
_getFrustumClipVolumes(const Camera *const cam) const | Ogre::Light | virtual |
_getIndexInFrame() const | Ogre::Light | inline |
_getLightList() | Ogre::MovableObject | inline |
_getManager(void) const | Ogre::MovableObject | inline |
_getNearClipVolume(const Camera *const cam) const | Ogre::Light | virtual |
_getParentNodeFullTransform(void) const | Ogre::MovableObject | virtual |
_notifyAttached(Node *parent, bool isTagPoint=false) | Ogre::Light | virtual |
_notifyCreator(MovableObjectFactory *fact) | Ogre::MovableObject | inlinevirtual |
_notifyCurrentCamera(Camera *cam) | Ogre::MovableObject | virtual |
_notifyIndexInFrame(size_t i) | Ogre::Light | inline |
_notifyManager(SceneManager *man) | Ogre::MovableObject | inlinevirtual |
_notifyMoved(void) | Ogre::PCZLight | virtual |
_releaseManualHardwareResources() | Ogre::MovableObject | inlinevirtual |
_restoreManualHardwareResources() | Ogre::MovableObject | inlinevirtual |
_setCameraRelative(Camera *cam) | Ogre::Light | |
_updateCustomGpuParameter(uint16 paramIndex, const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const | Ogre::Light | virtual |
_updateRenderQueue(RenderQueue *queue) | Ogre::Light | virtual |
addQueryFlags(uint32 flags) | Ogre::MovableObject | inline |
addVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline |
addZoneToAffectedZonesList(PCZone *zone) | Ogre::PCZLight | |
affectsVisibleZone(void) | Ogre::PCZLight | inline |
affectsZone(PCZone *zone) | Ogre::PCZLight | |
AnimableObject() | Ogre::AnimableObject | inline |
clearAffectedZones(void) | Ogre::PCZLight | |
clearNeedsUpdate(void) | Ogre::PCZLight | inline |
clearShadowRenderableList(ShadowRenderableList &shadowRenderables) | Ogre::ShadowCaster | static |
createAnimableValue(const String &valueName) | Ogre::Light | virtual |
detachFromParent(void) | Ogre::MovableObject | |
extrudeVertices(const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | Ogre::ShadowCaster | static |
getAnimableValueNames(void) const | Ogre::AnimableObject | inline |
getAs4DVector(bool cameraRelativeIfSet=false) const | Ogre::Light | |
getAttenuationConstant(void) const | Ogre::Light | |
getAttenuationLinear(void) const | Ogre::Light | |
getAttenuationQuadric(void) const | Ogre::Light | |
getAttenuationRange(void) const | Ogre::Light | |
getBoundingBox(void) const | Ogre::Light | virtual |
getBoundingRadius(void) const | Ogre::Light | inlinevirtual |
getCastShadows(void) const | Ogre::MovableObject | inlinevirtual |
getCustomParameter(uint16 index) const | Ogre::Light | |
getCustomShadowCameraSetup(void) const | Ogre::Light | |
getDarkCapBounds(const Light &light, Real dirLightExtrusionDist) const | Ogre::MovableObject | virtual |
getDefaultQueryFlags() | Ogre::MovableObject | inlinestatic |
getDefaultVisibilityFlags() | Ogre::MovableObject | inlinestatic |
getDerivedDirection(void) const | Ogre::Light | |
getDerivedPosition(bool cameraRelativeIfSet=false) const | Ogre::Light | |
getDiffuseColour(void) const | Ogre::Light | |
getDirection(void) const | Ogre::Light | |
getEdgeList(void) | Ogre::MovableObject | inlinevirtual |
getLightCapBounds(void) const | Ogre::MovableObject | virtual |
getLightMask() const | Ogre::MovableObject | inline |
getListener(void) const | Ogre::MovableObject | inline |
getMovableType(void) const | Ogre::PCZLight | virtual |
getName(void) const | Ogre::MovableObject | inline |
getNeedsUpdate(void) | Ogre::PCZLight | |
getParentNode(void) const | Ogre::MovableObject | inline |
getParentSceneNode(void) const | Ogre::MovableObject | |
getPointExtrusionDistance(const Light *l) const | Ogre::MovableObject | virtual |
getPosition(void) const | Ogre::Light | |
getPowerScale(void) const | Ogre::Light | |
getQueryFlags(void) const | Ogre::MovableObject | inline |
getReceivesShadows() | Ogre::MovableObject | |
getRenderingDistance(void) const | Ogre::MovableObject | inline |
getRenderingMinPixelSize() const | Ogre::MovableObject | inline |
getRenderQueueGroup(void) const | Ogre::MovableObject | inline |
getShadowFarClipDistance() const | Ogre::Light | inline |
getShadowFarDistance(void) const | Ogre::Light | |
getShadowFarDistanceSquared(void) const | Ogre::Light | |
getShadowNearClipDistance() const | Ogre::Light | inline |
getShadowVolumeRenderableIterator(ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) | Ogre::MovableObject | virtual |
getSpecularColour(void) const | Ogre::Light | |
getSpotlightFalloff(void) const | Ogre::Light | |
getSpotlightInnerAngle(void) const | Ogre::Light | |
getSpotlightNearClipDistance() const | Ogre::Light | inline |
getSpotlightOuterAngle(void) const | Ogre::Light | |
getType(void) const | Ogre::Light | |
getTypeFlags(void) const | Ogre::Light | virtual |
getUserAny(void) const | Ogre::MovableObject | inline |
getUserObjectBindings() | Ogre::MovableObject | inline |
getUserObjectBindings() const | Ogre::MovableObject | inline |
getVisibilityFlags(void) const | Ogre::MovableObject | inline |
getVisible(void) const | Ogre::MovableObject | inline |
getWorldBoundingBox(bool derive=false) const | Ogre::MovableObject | virtual |
getWorldBoundingSphere(bool derive=false) const | Ogre::MovableObject | virtual |
hasEdgeList(void) | Ogre::MovableObject | inlinevirtual |
isAttached(void) const | Ogre::MovableObject | inline |
isDebugDisplayEnabled(void) const | Ogre::MovableObject | inline |
isInLightRange(const Ogre::Sphere &sphere) const | Ogre::Light | |
isInLightRange(const Ogre::AxisAlignedBox &container) const | Ogre::Light | |
isInScene(void) const | Ogre::MovableObject | virtual |
isParentTagPoint() const | Ogre::MovableObject | inline |
isVisible(void) const | Ogre::MovableObject | virtual |
Light() | Ogre::Light | |
Light(const String &name) | Ogre::Light | |
LightTypes enum name | Ogre::Light | |
LT_DIRECTIONAL enum value | Ogre::Light | |
LT_POINT enum value | Ogre::Light | |
LT_SPOTLIGHT enum value | Ogre::Light | |
MovableObject() | Ogre::MovableObject | |
MovableObject(const String &name) | Ogre::MovableObject | |
PCZLight() | Ogre::PCZLight | |
PCZLight(const String &name) | Ogre::PCZLight | |
queryLights(void) const | Ogre::MovableObject | |
removeQueryFlags(uint32 flags) | Ogre::MovableObject | inline |
removeVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline |
removeZoneFromAffectedZonesList(PCZone *zone) | Ogre::PCZLight | |
resetCustomShadowCameraSetup(void) | Ogre::Light | |
resetShadowFarDistance(void) | Ogre::Light | |
setAffectsVisibleZone(bool affects) | Ogre::PCZLight | inline |
setAttenuation(Real range, Real constant, Real linear, Real quadratic) | Ogre::Light | |
setCastShadows(bool enabled) | Ogre::MovableObject | inline |
setCustomParameter(uint16 index, const Vector4 &value) | Ogre::Light | |
setCustomShadowCameraSetup(const ShadowCameraSetupPtr &customShadowSetup) | Ogre::Light | |
setDebugDisplayEnabled(bool enabled) | Ogre::MovableObject | inline |
setDefaultQueryFlags(uint32 flags) | Ogre::MovableObject | inlinestatic |
setDefaultVisibilityFlags(uint32 flags) | Ogre::MovableObject | inlinestatic |
setDiffuseColour(float red, float green, float blue) | Ogre::Light | |
setDiffuseColour(const ColourValue &colour) | Ogre::Light | |
setDirection(Real x, Real y, Real z) | Ogre::Light | |
setDirection(const Vector3 &vec) | Ogre::Light | |
setLightMask(uint32 lightMask) | Ogre::MovableObject | |
setListener(Listener *listener) | Ogre::MovableObject | inline |
setPosition(Real x, Real y, Real z) | Ogre::Light | |
setPosition(const Vector3 &vec) | Ogre::Light | |
setPowerScale(Real power) | Ogre::Light | |
setQueryFlags(uint32 flags) | Ogre::MovableObject | inline |
setRenderingDistance(Real dist) | Ogre::MovableObject | inline |
setRenderingMinPixelSize(Real pixelSize) | Ogre::MovableObject | inline |
setRenderQueueGroup(uint8 queueID) | Ogre::MovableObject | virtual |
setRenderQueueGroupAndPriority(uint8 queueID, ushort priority) | Ogre::MovableObject | virtual |
setShadowFarClipDistance(Real farClip) | Ogre::Light | inline |
setShadowFarDistance(Real distance) | Ogre::Light | |
setShadowNearClipDistance(Real nearClip) | Ogre::Light | inline |
setSpecularColour(float red, float green, float blue) | Ogre::Light | |
setSpecularColour(const ColourValue &colour) | Ogre::Light | |
setSpotlightFalloff(Real val) | Ogre::Light | |
setSpotlightInnerAngle(const Radian &val) | Ogre::Light | |
setSpotlightNearClipDistance(Real nearClip) | Ogre::Light | inline |
setSpotlightOuterAngle(const Radian &val) | Ogre::Light | |
setSpotlightRange(const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0) | Ogre::Light | |
setType(LightTypes type) | Ogre::Light | |
setUserAny(const Any &anything) | Ogre::MovableObject | inline |
setVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline |
setVisible(bool visible) | Ogre::Light | inline |
ShadowRenderableList typedef | Ogre::ShadowCaster | |
ShadowRenderableListIterator typedef | Ogre::ShadowCaster | |
tempSquareDist | Ogre::Light | |
updateZones(PCZone *defaultZone, unsigned long frameCount) | Ogre::PCZLight | |
visitRenderables(Renderable::Visitor *visitor, bool debugRenderables=false) | Ogre::Light | virtual |
~AnimableObject() | Ogre::AnimableObject | inlinevirtual |
~Light() | Ogre::Light | |
~MovableObject() | Ogre::MovableObject | virtual |
~PCZLight() | Ogre::PCZLight | |
~ShadowCaster() | Ogre::ShadowCaster | inlinevirtual |