OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
OgreBlendMode.h File Reference
#include "OgrePrerequisites.h"
#include "OgreColourValue.h"

Classes

struct  Ogre::ColourBlendState
 Describes the global blending factors for combining subsequent renders with the existing frame contents. More...
 
class  Ogre::LayerBlendModeEx
 Class which manages blending of both colour and alpha components. More...
 

Namespaces

 Ogre
 

Enumerations

enum  Ogre::LayerBlendOperation { Ogre::LBO_REPLACE, Ogre::LBO_ADD, Ogre::LBO_MODULATE, Ogre::LBO_ALPHA_BLEND }
 List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More...
 
enum  Ogre::LayerBlendOperationEx {
  Ogre::LBX_SOURCE1, Ogre::LBX_SOURCE2, Ogre::LBX_MODULATE, Ogre::LBX_MODULATE_X2,
  Ogre::LBX_MODULATE_X4, Ogre::LBX_ADD, Ogre::LBX_ADD_SIGNED, Ogre::LBX_ADD_SMOOTH,
  Ogre::LBX_SUBTRACT, Ogre::LBX_BLEND_DIFFUSE_ALPHA, Ogre::LBX_BLEND_TEXTURE_ALPHA, Ogre::LBX_BLEND_CURRENT_ALPHA,
  Ogre::LBX_BLEND_MANUAL, Ogre::LBX_DOTPRODUCT, Ogre::LBX_BLEND_DIFFUSE_COLOUR
}
 Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
 
enum  Ogre::LayerBlendSource {
  Ogre::LBS_CURRENT, Ogre::LBS_TEXTURE, Ogre::LBS_DIFFUSE, Ogre::LBS_SPECULAR,
  Ogre::LBS_MANUAL
}
 List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
 
enum  Ogre::LayerBlendType { Ogre::LBT_COLOUR, Ogre::LBT_ALPHA }
 Type of texture blend mode. More...
 
enum  Ogre::SceneBlendFactor {
  Ogre::SBF_ONE, Ogre::SBF_ZERO, Ogre::SBF_DEST_COLOUR, Ogre::SBF_SOURCE_COLOUR,
  Ogre::SBF_ONE_MINUS_DEST_COLOUR, Ogre::SBF_ONE_MINUS_SOURCE_COLOUR, Ogre::SBF_DEST_ALPHA, Ogre::SBF_SOURCE_ALPHA,
  Ogre::SBF_ONE_MINUS_DEST_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA
}
 Blending factors for manually blending objects with the scene. More...
 
enum  Ogre::SceneBlendOperation {
  Ogre::SBO_ADD, Ogre::SBO_SUBTRACT, Ogre::SBO_REVERSE_SUBTRACT, Ogre::SBO_MIN,
  Ogre::SBO_MAX
}
 Blending operations controls how objects are blended into the scene. More...
 
enum  Ogre::SceneBlendType {
  Ogre::SBT_TRANSPARENT_ALPHA, Ogre::SBT_TRANSPARENT_COLOUR, Ogre::SBT_ADD, Ogre::SBT_MODULATE,
  Ogre::SBT_REPLACE
}
 Types of blending that you can specify between an object and the existing contents of the scene. More...