|  | OGRE
    1.12.13
    Object-Oriented Graphics Rendering Engine | 
#include "OgreBuildSettings.h"| Macros | |
| #define | OGRE_MAX_BLEND_WEIGHTS 4 | 
| Define max number of blending weights allowed per vertex.  More... | |
| #define | OGRE_MAX_MULTIPLE_RENDER_TARGETS 8 | 
| Define max number of multiple render targets (MRTs) to render to at once.  More... | |
| #define | OGRE_MAX_SIMULTANEOUS_LIGHTS 8 | 
| Define max number of lights allowed per pass.  More... | |
| #define | OGRE_MAX_TEXTURE_COORD_SETS 8 | 
| Define number of texture coordinate sets allowed per vertex.  More... | |
| #define | OGRE_MAX_TEXTURE_LAYERS 16 | 
| Define max number of texture layers allowed per pass on any card.  More... | |
| #define | OGRE_PRETEND_TEXTURE_UNITS 0 | 
| If set to >0, OGRE will always 'think' that the graphics card only has the number of texture units specified.  More... | |
| #define OGRE_PRETEND_TEXTURE_UNITS 0 | 
If set to >0, OGRE will always 'think' that the graphics card only has the number of texture units specified.
Very useful for testing multipass fallback.
| #define OGRE_MAX_TEXTURE_COORD_SETS 8 | 
Define number of texture coordinate sets allowed per vertex.
| #define OGRE_MAX_TEXTURE_LAYERS 16 | 
Define max number of texture layers allowed per pass on any card.
| #define OGRE_MAX_SIMULTANEOUS_LIGHTS 8 | 
Define max number of lights allowed per pass.
| #define OGRE_MAX_BLEND_WEIGHTS 4 | 
Define max number of blending weights allowed per vertex.
| #define OGRE_MAX_MULTIPLE_RENDER_TARGETS 8 | 
Define max number of multiple render targets (MRTs) to render to at once.