OGRE
1.12.13
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreTextureUnitState.h"
#include "OgreCommon.h"
#include "OgreRenderSystemCapabilities.h"
#include "OgreConfigOptionMap.h"
#include "OgreGpuProgram.h"
#include "OgrePlane.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::RenderSystem |
Defines the functionality of a 3D API. More... | |
class | Ogre::RenderSystem::Listener |
Defines a listener on the custom events that this render system can raise. More... | |
struct | Ogre::RenderSystem::RenderSystemContext |
Dummy structure for render system contexts - implementing RenderSystems can extend as needed. More... | |
struct | Ogre::StencilState |
Describes the stencil buffer operation. More... | |
Namespaces | |
Ogre | |
Typedefs | |
typedef std::map< uint16, DepthBufferVec > | Ogre::DepthBufferMap |
typedef std::vector< DepthBuffer * > | Ogre::DepthBufferVec |
typedef std::map< String, RenderTarget * > | Ogre::RenderTargetMap |
typedef std::multimap< uchar, RenderTarget * > | Ogre::RenderTargetPriorityMap |
Enumerations | |
enum | Ogre::StencilOperation { Ogre::SOP_KEEP, Ogre::SOP_ZERO, Ogre::SOP_REPLACE, Ogre::SOP_INCREMENT, Ogre::SOP_DECREMENT, Ogre::SOP_INCREMENT_WRAP, Ogre::SOP_DECREMENT_WRAP, Ogre::SOP_INVERT } |
Enum describing the various actions which can be taken on the stencil buffer. More... | |
enum | Ogre::TexCoordCalcMethod { Ogre::TEXCALC_NONE, Ogre::TEXCALC_ENVIRONMENT_MAP, Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR, Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION, Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL, Ogre::TEXCALC_PROJECTIVE_TEXTURE } |
Enum describing the ways to generate texture coordinates. More... | |