OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::AnimationStateSet Class Reference

Class encapsulating a set of AnimationState objects. More...

#include <OgreAnimationState.h>

+ Inheritance diagram for Ogre::AnimationStateSet:

Public Member Functions

 AnimationStateSet ()
 Mutex, public for external locking if needed. More...
 
 AnimationStateSet (const AnimationStateSet &rhs)
 Create an animation set by copying the contents of another. More...
 
 ~AnimationStateSet ()
 
void _notifyAnimationStateEnabled (AnimationState *target, bool enabled)
 Internal method respond to enable/disable an animation state. More...
 
void _notifyDirty (void)
 Set the dirty flag and dirty frame number on this state set. More...
 
void copyMatchingState (AnimationStateSet *target) const
 Copy the state of any matching animation states from this to another. More...
 
AnimationStatecreateAnimationState (const String &animName, Real timePos, Real length, Real weight=1.0, bool enabled=false)
 Create a new AnimationState instance. More...
 
AnimationStategetAnimationState (const String &name) const
 Get an animation state by the name of the animation. More...
 
AnimationStateIterator getAnimationStateIterator (void)
 Get an iterator over all the animation states in this set. More...
 
ConstAnimationStateIterator getAnimationStateIterator (void) const
 Get an iterator over all the animation states in this set. More...
 
const AnimationStateMapgetAnimationStates () const
 Get all the animation states in this set. More...
 
unsigned long getDirtyFrameNumber (void) const
 Get the latest animation state been altered frame number. More...
 
ConstEnabledAnimationStateIterator getEnabledAnimationStateIterator (void) const
 Get an iterator over all the enabled animation states in this set. More...
 
const EnabledAnimationStateListgetEnabledAnimationStates () const
 Get an iterator over all the enabled animation states in this set. More...
 
bool hasAnimationState (const String &name) const
 Tests if state for the named animation is present. More...
 
bool hasEnabledAnimationState (void) const
 Tests if exists enabled animation state in this set. More...
 
void removeAllAnimationStates (void)
 Remove all animation states. More...
 
void removeAnimationState (const String &name)
 Remove animation state with the given name. More...
 

Detailed Description

Class encapsulating a set of AnimationState objects.

Constructor & Destructor Documentation

◆ AnimationStateSet() [1/2]

Ogre::AnimationStateSet::AnimationStateSet ( )

Mutex, public for external locking if needed.

Create a blank animation state set

◆ AnimationStateSet() [2/2]

Ogre::AnimationStateSet::AnimationStateSet ( const AnimationStateSet rhs)

Create an animation set by copying the contents of another.

◆ ~AnimationStateSet()

Ogre::AnimationStateSet::~AnimationStateSet ( )

Member Function Documentation

◆ createAnimationState()

AnimationState* Ogre::AnimationStateSet::createAnimationState ( const String animName,
Real  timePos,
Real  length,
Real  weight = 1.0,
bool  enabled = false 
)

Create a new AnimationState instance.

Parameters
animNameThe name of the animation
timePosStarting time position
lengthLength of the animation to play
weightWeight to apply the animation with
enabledWhether the animation is enabled

◆ getAnimationState()

AnimationState* Ogre::AnimationStateSet::getAnimationState ( const String name) const

Get an animation state by the name of the animation.

◆ hasAnimationState()

bool Ogre::AnimationStateSet::hasAnimationState ( const String name) const

Tests if state for the named animation is present.

◆ removeAnimationState()

void Ogre::AnimationStateSet::removeAnimationState ( const String name)

Remove animation state with the given name.

◆ removeAllAnimationStates()

void Ogre::AnimationStateSet::removeAllAnimationStates ( void  )

Remove all animation states.

◆ getAnimationStateIterator() [1/2]

AnimationStateIterator Ogre::AnimationStateSet::getAnimationStateIterator ( void  )

Get an iterator over all the animation states in this set.

Deprecated:
use getAnimationStates()

Referenced by Ogre::SceneManager::getAnimationStateIterator().

◆ getAnimationStateIterator() [2/2]

ConstAnimationStateIterator Ogre::AnimationStateSet::getAnimationStateIterator ( void  ) const

Get an iterator over all the animation states in this set.

Deprecated:
use getAnimationStates()

◆ getAnimationStates()

const AnimationStateMap& Ogre::AnimationStateSet::getAnimationStates ( ) const
inline

Get all the animation states in this set.

Note
This method is not threadsafe, you will need to manually lock the public mutex on this class to ensure thread safety if you need it.

Referenced by Ogre::SceneManager::getAnimationStates().

◆ copyMatchingState()

void Ogre::AnimationStateSet::copyMatchingState ( AnimationStateSet target) const

Copy the state of any matching animation states from this to another.

◆ _notifyDirty()

void Ogre::AnimationStateSet::_notifyDirty ( void  )

Set the dirty flag and dirty frame number on this state set.

◆ getDirtyFrameNumber()

unsigned long Ogre::AnimationStateSet::getDirtyFrameNumber ( void  ) const
inline

Get the latest animation state been altered frame number.

◆ _notifyAnimationStateEnabled()

void Ogre::AnimationStateSet::_notifyAnimationStateEnabled ( AnimationState target,
bool  enabled 
)

Internal method respond to enable/disable an animation state.

◆ hasEnabledAnimationState()

bool Ogre::AnimationStateSet::hasEnabledAnimationState ( void  ) const
inline

Tests if exists enabled animation state in this set.

◆ getEnabledAnimationStateIterator()

ConstEnabledAnimationStateIterator Ogre::AnimationStateSet::getEnabledAnimationStateIterator ( void  ) const

Get an iterator over all the enabled animation states in this set.

Deprecated:
use getEnabledAnimationStates()

◆ getEnabledAnimationStates()

const EnabledAnimationStateList& Ogre::AnimationStateSet::getEnabledAnimationStates ( ) const
inline

Get an iterator over all the enabled animation states in this set.

Note
The iterator returned from this method is not threadsafe, you will need to manually lock the public mutex on this class to ensure thread safety if you need it.

The documentation for this class was generated from the following file: