OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::GLContext Class Referenceabstract

Class that encapsulates an GL context. More...

#include <OgreGLContext.h>

Public Member Functions

 GLContext ()
 
virtual ~GLContext ()
 
std::vector< uint32 > & _getFboDeferredForDestruction ()
 FBOs deferred for destruction in proper GL context. More...
 
std::vector< uint32 > & _getVaoDeferredForDestruction ()
 VAOs deferred for destruction in proper GL context. More...
 
virtual GLContextclone () const =0
 Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads. More...
 
template<class StateCacheManager >
StateCacheManager * createOrRetrieveStateCacheManager ()
 Get the state cache manager, creating it on demand. More...
 
virtual void endCurrent ()=0
 This is called before another context is made current. More...
 
bool getInitialized ()
 
virtual void releaseContext ()
 Release the render context. More...
 
virtual void setCurrent ()=0
 Enable the context. More...
 
void setInitialized ()
 

Detailed Description

Class that encapsulates an GL context.

(IE a window/pbuffer). This is a virtual base class which should be implemented in a GLSupport. This object can also be used to cache renderstate if we decide to do so in the future.

Constructor & Destructor Documentation

◆ GLContext()

Ogre::GLContext::GLContext ( )
inline

◆ ~GLContext()

virtual Ogre::GLContext::~GLContext ( )
inlinevirtual

Member Function Documentation

◆ setCurrent()

virtual void Ogre::GLContext::setCurrent ( )
pure virtual

Enable the context.

All subsequent rendering commands will go here.

◆ endCurrent()

virtual void Ogre::GLContext::endCurrent ( )
pure virtual

This is called before another context is made current.

By default, nothing is done here.

◆ getInitialized()

bool Ogre::GLContext::getInitialized ( )
inline

◆ setInitialized()

void Ogre::GLContext::setInitialized ( )
inline

◆ clone()

virtual GLContext* Ogre::GLContext::clone ( ) const
pure virtual

Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.

Note
The caller is responsible for deleting the returned context.

◆ releaseContext()

virtual void Ogre::GLContext::releaseContext ( )
inlinevirtual

Release the render context.

◆ createOrRetrieveStateCacheManager()

template<class StateCacheManager >
StateCacheManager* Ogre::GLContext::createOrRetrieveStateCacheManager ( )
inline

Get the state cache manager, creating it on demand.

◆ _getVaoDeferredForDestruction()

std::vector<uint32>& Ogre::GLContext::_getVaoDeferredForDestruction ( )
inline

VAOs deferred for destruction in proper GL context.

◆ _getFboDeferredForDestruction()

std::vector<uint32>& Ogre::GLContext::_getFboDeferredForDestruction ( )
inline

FBOs deferred for destruction in proper GL context.


The documentation for this class was generated from the following file: