OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::GLHardwareVertexBuffer Member List

This is the complete list of members for Ogre::GLHardwareVertexBuffer, including all inherited members.

_getImpl()Ogre::HardwareBufferinline
_updateFromShadow(void)Ogre::GLHardwareVertexBuffervirtual
copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)Ogre::HardwareBufferinlinevirtual
copyData(HardwareBuffer &srcBuffer)Ogre::HardwareBufferinline
getGLBufferId(void) constOgre::GLHardwareVertexBufferinline
getSizeInBytes(void) constOgre::HardwareBufferinline
getUsage(void) constOgre::HardwareBufferinline
GLHardwareVertexBuffer(GLenum target, size_t sizeInBytes, Usage usage, bool useShadowBuffer)Ogre::GLHardwareVertexBuffer
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer)Ogre::HardwareBufferinline
hasShadowBuffer(void) constOgre::HardwareBufferinline
HBL_DISCARD enum valueOgre::HardwareBuffer
HBL_NO_OVERWRITE enum valueOgre::HardwareBuffer
HBL_NORMAL enum valueOgre::HardwareBuffer
HBL_READ_ONLY enum valueOgre::HardwareBuffer
HBL_WRITE_ONLY enum valueOgre::HardwareBuffer
HBU_DISCARDABLE enum valueOgre::HardwareBuffer
HBU_DYNAMIC enum valueOgre::HardwareBuffer
HBU_DYNAMIC_WRITE_ONLY enum valueOgre::HardwareBuffer
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum valueOgre::HardwareBuffer
HBU_STATIC enum valueOgre::HardwareBuffer
HBU_STATIC_WRITE_ONLY enum valueOgre::HardwareBuffer
HBU_WRITE_ONLY enum valueOgre::HardwareBuffer
isLocked(void) constOgre::HardwareBufferinline
isSystemMemory(void) constOgre::HardwareBufferinline
lock(size_t offset, size_t length, LockOptions options)Ogre::HardwareBufferinlinevirtual
lock(LockOptions options)Ogre::HardwareBufferinline
LockOptions enum nameOgre::HardwareBuffer
readData(size_t offset, size_t length, void *pDest)Ogre::GLHardwareVertexBuffervirtual
suppressHardwareUpdate(bool suppress)Ogre::HardwareBufferinline
unlock(void)Ogre::HardwareBufferinline
Usage typedefOgre::HardwareBuffer
UsageEnum enum nameOgre::HardwareBuffer
writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)Ogre::GLHardwareVertexBuffervirtual
~GLHardwareVertexBuffer()Ogre::GLHardwareVertexBuffer
~HardwareBuffer()Ogre::HardwareBufferinlinevirtual