OGRE
1.12.13
Object-Oriented Graphics Rendering Engine
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Abstract class defining common features of hardware buffers. More...
#include <OgreHardwareBuffer.h>
Public Types | |
enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
Locking options. More... | |
typedef int | Usage |
enum | UsageEnum { HBU_STATIC = HBU_GPU_TO_CPU, HBU_DYNAMIC = HBU_CPU_ONLY, HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY, HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU } |
Rather use HardwareBufferUsage. More... | |
Public Member Functions | |
HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | |
Constructor, to be called by HardwareBufferManager only. More... | |
virtual | ~HardwareBuffer () |
template<typename T > | |
T * | _getImpl () |
virtual void | _updateFromShadow (void) |
Updates the real buffer from the shadow buffer, if required. More... | |
void | copyData (HardwareBuffer &srcBuffer) |
Copy all data from another buffer into this one. More... | |
virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
Copy data from another buffer into this one. More... | |
size_t | getSizeInBytes (void) const |
Returns the size of this buffer in bytes. More... | |
Usage | getUsage (void) const |
Returns the Usage flags with which this buffer was created. More... | |
bool | hasShadowBuffer (void) const |
Returns whether this buffer has a system memory shadow for quicker reading. More... | |
bool | isLocked (void) const |
Returns whether or not this buffer is currently locked. More... | |
bool | isSystemMemory (void) const |
Returns whether this buffer is held in system memory. More... | |
void * | lock (LockOptions options) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Lock the buffer for (potentially) reading / writing. More... | |
virtual void | readData (size_t offset, size_t length, void *pDest) |
Reads data from the buffer and places it in the memory pointed to by pDest. More... | |
void | suppressHardwareUpdate (bool suppress) |
Pass true to suppress hardware upload of shadow buffer changes. More... | |
void | unlock (void) |
Releases the lock on this buffer. More... | |
virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More... | |
Abstract class defining common features of hardware buffers.
typedef int Ogre::HardwareBuffer::Usage |
Rather use HardwareBufferUsage.
Enumerator | |
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HBU_STATIC | same as HBU_GPU_TO_CPU |
HBU_DYNAMIC | same as HBU_CPU_ONLY |
HBU_WRITE_ONLY | |
HBU_DISCARDABLE |
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HBU_STATIC_WRITE_ONLY | same as HBU_GPU_ONLY |
HBU_DYNAMIC_WRITE_ONLY | same as HBU_CPU_TO_GPU |
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE |
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Locking options.
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inline |
Constructor, to be called by HardwareBufferManager only.
References Ogre::HBU_CPU_ONLY, Ogre::HBU_CPU_TO_GPU, Ogre::HBU_GPU_ONLY, and Ogre::HBU_GPU_TO_CPU.
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inlinevirtual |
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inlinevirtual |
Lock the buffer for (potentially) reading / writing.
offset | The byte offset from the start of the buffer to lock |
length | The size of the area to lock, in bytes |
options | Locking options |
References OgreAssert.
Referenced by copyData(), and Ogre::HardwareBufferLockGuard::lock().
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inline |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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inline |
Releases the lock on this buffer.
References OgreAssert.
Referenced by copyData(), and Ogre::HardwareBufferLockGuard::unlock().
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inlinevirtual |
Reads data from the buffer and places it in the memory pointed to by pDest.
offset | The byte offset from the start of the buffer to read |
length | The size of the area to read, in bytes |
pDest | The area of memory in which to place the data, must be large enough to accommodate the data! |
Reimplemented in Ogre::MetalHardwareBufferCommon, Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareBuffer, Ogre::DefaultHardwareBuffer, Ogre::GL3PlusHardwareBuffer, Ogre::HardwarePixelBuffer, Ogre::GLHardwareVertexBuffer, and Ogre::D3D9HardwareBuffer.
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inlinevirtual |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
offset | The byte offset from the start of the buffer to start writing |
length | The size of the data to write to, in bytes |
pSource | The source of the data to be written |
discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. |
Reimplemented in Ogre::MetalHardwareBufferCommon, Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareBuffer, Ogre::DefaultHardwareBuffer, Ogre::HardwarePixelBuffer, Ogre::GLHardwareVertexBuffer, Ogre::D3D9HardwareBuffer, and Ogre::GL3PlusHardwareBuffer.
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inlinevirtual |
Copy data from another buffer into this one.
srcBuffer | The buffer from which to read the copied data |
srcOffset | Offset in the source buffer at which to start reading |
dstOffset | Offset in the destination buffer to start writing |
length | Length of the data to copy, in bytes. |
discardWholeBuffer | If true, will discard the entire contents of this buffer before copying |
Reimplemented in Ogre::MetalHardwareBufferCommon, Ogre::D3D11HardwareBuffer, Ogre::GLES2HardwareBuffer, and Ogre::GL3PlusHardwareBuffer.
References isSystemMemory(), lock(), and unlock().
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Copy all data from another buffer into this one.
References getSizeInBytes().
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inlinevirtual |
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::MetalHardwareBufferCommon, Ogre::D3D11HardwareBuffer, Ogre::GLHardwareVertexBuffer, Ogre::GLES2HardwareBuffer, and Ogre::GL3PlusHardwareBuffer.
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Returns the size of this buffer in bytes.
Referenced by copyData().
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Returns the Usage flags with which this buffer was created.
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Returns whether this buffer is held in system memory.
Referenced by copyData().
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Returns whether this buffer has a system memory shadow for quicker reading.
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Returns whether or not this buffer is currently locked.
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Pass true to suppress hardware upload of shadow buffer changes.
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