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| HardwareBufferManager () |
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| ~HardwareBufferManager () |
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| HardwareBufferManagerBase () |
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virtual | ~HardwareBufferManagerBase () |
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void | _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer) |
| Internal method that forces the release of copies of a given buffer. More...
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void | _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer) |
| Internal method that forces the release of copies of a given buffer. More...
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void | _freeUnusedBufferCopies (void) |
| Free all unused vertex buffer copies. More...
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void | _notifyCounterBufferDestroyed (HardwareCounterBuffer *buf) |
| Notification that at hardware counter buffer has been destroyed. More...
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void | _notifyIndexBufferDestroyed (HardwareIndexBuffer *buf) |
| Notification that a hardware index buffer has been destroyed. More...
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void | _notifyUniformBufferDestroyed (HardwareUniformBuffer *buf) |
| Notification that at hardware uniform buffer has been destroyed. More...
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void | _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf) |
| Notification that a hardware vertex buffer has been destroyed. More...
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void | _releaseBufferCopies (bool forceFreeUnused=false) |
| Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. More...
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HardwareVertexBufferSharedPtr | allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false) |
| Allocates a copy of a given vertex buffer. More...
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virtual HardwareCounterBufferSharedPtr | createCounterBuffer (size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="") |
| Create counter buffer. More...
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virtual HardwareIndexBufferSharedPtr | createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)=0 |
| Create a hardware index buffer. More...
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virtual RenderToVertexBufferSharedPtr | createRenderToVertexBuffer () |
| Create a render to vertex buffer. More...
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virtual HardwareUniformBufferSharedPtr | createUniformBuffer (size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="") |
| Create uniform buffer. More...
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virtual HardwareVertexBufferSharedPtr | createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)=0 |
| Create a hardware vertex buffer. More...
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VertexBufferBinding * | createVertexBufferBinding (void) |
| Creates a new VertexBufferBinding. More...
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VertexDeclaration * | createVertexDeclaration (void) |
| Creates a new vertex declaration. More...
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void | destroyVertexBufferBinding (VertexBufferBinding *binding) |
| Destroys a VertexBufferBinding. More...
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void | destroyVertexDeclaration (VertexDeclaration *decl) |
| Destroys a vertex declaration. More...
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virtual void | registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr ©) |
| Registers a vertex buffer as a copy of another. More...
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void | releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
| Manually release a vertex buffer copy for others to subsequently use. More...
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void | touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
| Tell engine that the vertex buffer copy intent to reuse. More...
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| Singleton (void) |
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| ~Singleton (void) |
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Singleton wrapper for hardware buffer manager.