OGRE
1.12.13
Object-Oriented Graphics Rendering Engine
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Specialisation of HardwareBuffer for a pixel buffer. More...
#include <OgreHardwarePixelBuffer.h>
Public Member Functions | |
HardwarePixelBuffer (uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) | |
Should be called by HardwareBufferManager. More... | |
~HardwarePixelBuffer () | |
void | blit (const HardwarePixelBufferSharedPtr &src) |
Convenience function that blits the entire source pixel buffer to this buffer. More... | |
virtual void | blit (const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox) |
Copies a box from another PixelBuffer to a region of the this PixelBuffer. More... | |
void | blitFromMemory (const PixelBox &src) |
Convenience function that blits a pixelbox from memory to the entire buffer. More... | |
virtual void | blitFromMemory (const PixelBox &src, const Box &dstBox)=0 |
Copies a region from normal memory to a region of this pixelbuffer. More... | |
virtual void | blitToMemory (const Box &srcBox, const PixelBox &dst)=0 |
Copies a region of this pixelbuffer to normal memory. More... | |
void | blitToMemory (const PixelBox &dst) |
Convenience function that blits this entire buffer to a pixelbox. More... | |
const PixelBox & | getCurrentLock () |
Get the current locked region. More... | |
uint32 | getDepth () const |
Gets the depth of this buffer. More... | |
PixelFormat | getFormat () const |
Gets the native pixel format of this buffer. More... | |
uint32 | getHeight () const |
Gets the height of this buffer. More... | |
virtual RenderTexture * | getRenderTarget (size_t slice=0) |
Get a render target for this PixelBuffer, or a slice of it. More... | |
Vector3i | getSize () const |
size (width, height, depth) of the pixel buffer More... | |
uint32 | getWidth () const |
Gets the width of this buffer. More... | |
const PixelBox & | lock (const Box &lockBox, LockOptions options) |
Lock the buffer for (potentially) reading / writing. More... | |
void * | lock (LockOptions options) |
Make every lock method from HardwareBuffer available. More... | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Make every lock method from HardwareBuffer available. More... | |
void * | lock (size_t offset, size_t length, LockOptions options) override |
Lock the buffer for (potentially) reading / writing. More... | |
virtual void | readData (size_t offset, size_t length, void *pDest) |
Reads data from the buffer and places it in the memory pointed to by pDest. More... | |
virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More... | |
Public Member Functions inherited from Ogre::HardwareBuffer | |
HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | |
Constructor, to be called by HardwareBufferManager only. More... | |
virtual | ~HardwareBuffer () |
template<typename T > | |
T * | _getImpl () |
virtual void | _updateFromShadow (void) |
Updates the real buffer from the shadow buffer, if required. More... | |
void | copyData (HardwareBuffer &srcBuffer) |
Copy all data from another buffer into this one. More... | |
virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
Copy data from another buffer into this one. More... | |
size_t | getSizeInBytes (void) const |
Returns the size of this buffer in bytes. More... | |
Usage | getUsage (void) const |
Returns the Usage flags with which this buffer was created. More... | |
bool | hasShadowBuffer (void) const |
Returns whether this buffer has a system memory shadow for quicker reading. More... | |
bool | isLocked (void) const |
Returns whether or not this buffer is currently locked. More... | |
bool | isSystemMemory (void) const |
Returns whether this buffer is held in system memory. More... | |
void * | lock (LockOptions options) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Lock the buffer for (potentially) reading / writing. More... | |
void | suppressHardwareUpdate (bool suppress) |
Pass true to suppress hardware upload of shadow buffer changes. More... | |
void | unlock (void) |
Releases the lock on this buffer. More... | |
Additional Inherited Members | |
Public Types inherited from Ogre::HardwareBuffer | |
enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
Locking options. More... | |
typedef int | Usage |
enum | UsageEnum { HBU_STATIC = HBU_GPU_TO_CPU, HBU_DYNAMIC = HBU_CPU_ONLY, HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY, HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU } |
Rather use HardwareBufferUsage. More... | |
Specialisation of HardwareBuffer for a pixel buffer.
The HardwarePixelbuffer abstracts an 1D, 2D or 3D quantity of pixels stored by the rendering API. The buffer can be located on the card or in main memory depending on its usage. One mipmap level of a texture is an example of a HardwarePixelBuffer.
Ogre::HardwarePixelBuffer::HardwarePixelBuffer | ( | uint32 | mWidth, |
uint32 | mHeight, | ||
uint32 | mDepth, | ||
PixelFormat | mFormat, | ||
HardwareBuffer::Usage | usage, | ||
bool | useSystemMemory, | ||
bool | useShadowBuffer | ||
) |
Should be called by HardwareBufferManager.
Ogre::HardwarePixelBuffer::~HardwarePixelBuffer | ( | ) |
const PixelBox& Ogre::HardwarePixelBuffer::lock | ( | const Box & | lockBox, |
LockOptions | options | ||
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Lock the buffer for (potentially) reading / writing.
lockBox | Region of the buffer to lock |
options | Locking options |
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override |
Lock the buffer for (potentially) reading / writing.
offset | The byte offset from the start of the buffer to lock |
length | The size of the area to lock, in bytes |
options | Locking options |
const PixelBox& Ogre::HardwarePixelBuffer::getCurrentLock | ( | ) |
Get the current locked region.
This is the same value as returned by lock(const Box, LockOptions)
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virtual |
Reads data from the buffer and places it in the memory pointed to by pDest.
offset | The byte offset from the start of the buffer to read |
length | The size of the area to read, in bytes |
pDest | The area of memory in which to place the data, must be large enough to accommodate the data! |
Reimplemented from Ogre::HardwareBuffer.
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virtual |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
offset | The byte offset from the start of the buffer to start writing |
length | The size of the data to write to, in bytes |
pSource | The source of the data to be written |
discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. |
Reimplemented from Ogre::HardwareBuffer.
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virtual |
Copies a box from another PixelBuffer to a region of the this PixelBuffer.
src | Source pixel buffer |
srcBox | Box describing the source region in src |
dstBox | Box describing the destination region in this buffer |
Reimplemented in Ogre::MetalTextureBuffer, Ogre::D3D9HardwarePixelBuffer, Ogre::GLES2TextureBuffer, Ogre::GLTextureBuffer, Ogre::D3D11HardwarePixelBuffer, and Ogre::GL3PlusTextureBuffer.
void Ogre::HardwarePixelBuffer::blit | ( | const HardwarePixelBufferSharedPtr & | src | ) |
Convenience function that blits the entire source pixel buffer to this buffer.
If source and destination dimensions don't match, scaling is done.
src | PixelBox containing the source pixels and format in memory |
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pure virtual |
Copies a region from normal memory to a region of this pixelbuffer.
The source image can be in any pixel format supported by OGRE, and in any size.
src | PixelBox containing the source pixels and format in memory |
dstBox | Box describing the destination region in this buffer |
Implemented in Ogre::MetalTextureBuffer, Ogre::GLES2TextureBuffer, Ogre::GLTextureBuffer, Ogre::GL3PlusTextureBuffer, Ogre::D3D9HardwarePixelBuffer, Ogre::MetalDepthPixelBuffer, Ogre::D3D11HardwarePixelBuffer, Ogre::MetalHardwarePixelBuffer, Ogre::GL3PlusHardwarePixelBuffer, Ogre::GLES2HardwarePixelBuffer, Ogre::GLHardwarePixelBuffer, and Ogre::TinyHardwarePixelBuffer.
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inline |
Convenience function that blits a pixelbox from memory to the entire buffer.
The source image is scaled as needed.
src | PixelBox containing the source pixels and format in memory |
References blitFromMemory().
Referenced by blitFromMemory().
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pure virtual |
Copies a region of this pixelbuffer to normal memory.
srcBox | Box describing the source region of this buffer |
dst | PixelBox describing the destination pixels and format in memory |
Implemented in Ogre::D3D9HardwarePixelBuffer, Ogre::MetalDepthPixelBuffer, Ogre::D3D11HardwarePixelBuffer, Ogre::MetalHardwarePixelBuffer, Ogre::GL3PlusHardwarePixelBuffer, Ogre::GLES2HardwarePixelBuffer, Ogre::GLHardwarePixelBuffer, and Ogre::TinyHardwarePixelBuffer.
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inline |
Convenience function that blits this entire buffer to a pixelbox.
The image is scaled as needed.
dst | PixelBox describing the destination pixels and format in memory |
References blitToMemory().
Referenced by blitToMemory().
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virtual |
Get a render target for this PixelBuffer, or a slice of it.
The texture this was acquired from must have TU_RENDERTARGET set, otherwise it is possible to render to it and this method will throw an ERR_RENDERSYSTEM exception.
slice | Which slice |
Reimplemented in Ogre::GL3PlusTextureBuffer, Ogre::D3D9HardwarePixelBuffer, Ogre::D3D11HardwarePixelBuffer, Ogre::MetalDepthPixelBuffer, Ogre::MetalTextureBuffer, Ogre::GLES2TextureBuffer, and Ogre::GLTextureBuffer.
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Gets the width of this buffer.
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Gets the height of this buffer.
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Gets the depth of this buffer.
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size (width, height, depth) of the pixel buffer
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Gets the native pixel format of this buffer.
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Make every lock method from HardwareBuffer available.
See http://www.research.att.com/~bs/bs_faq2.html#overloadderived
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inline |
Make every lock method from HardwareBuffer available.
See http://www.research.att.com/~bs/bs_faq2.html#overloadderived