OGRE
1.12.13
Object-Oriented Graphics Rendering Engine
|
▼Core | |
Animation | |
Effects | |
General | |
Image | |
Level of Detail | |
Materials | |
Math | |
RenderSystem | |
Resources | |
Scene | |
Script | |
▼Optional Components | |
▼Bites | Reusable utilities for rapid prototyping |
Input | SDL2 inspired input abstraction layer providing basic events |
Trays | Simplistic GUI System build with Overlays |
HLMS | High-level Material-System |
MeshLodGenerator | Generate Low-poly models from High-poly models automatically |
Overlay | Layers which is rendered on top of the 'normal' scene contents |
Paging | Render large modular structures |
Property | Associate values of arbitrary type with names |
RTShaderSystem | Real Time Shader System: enables GPU program generation during the runtime of a process |
Terrain | Editable Terrain System with LOD [4], serialization and Paging support |
Volume | Volume Rendering with LOD aimed at terrain |
▼Plugins | |
AssimpCodec | Codec for loading geometry using the Open-Asset-Importer |
BSPSceneManager | Binary Space Parition (BSP) based indoor level scene manager |
CgProgramManager | Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language |
EXRCodec | Codec specialized in loading OpenEXR high dynamic range images |
FreeImageCodec | Codec specialized in images loaded using FreeImage |
OctreeSceneManager | Octree datastructure for managing scene nodes |
OctreeZone | Octree version of PCZone |
PCZSceneManager | SceneManager that uses Portal-Connected-Zones to divide the scene spatially |
ParticleFX | Particle Effects (Emmiters, Affectors) |
STBIImageCodec | Codec specialized in images loaded using stb image (https://github.com/nothings/stb) |
▼RenderSystems | |
Direct3D11 | Implementation of DirectX11 as a rendering system |
Direct3D9 | Implementation of DirectX9 as a rendering system |
GL | Implementation of GL as a rendering system |
GL3Plus | Implementation of GL 3 as a rendering system |
GLES2 | Implementation of GL ES 2.x as a rendering system |
GLSupport | OpenGL Context creation using GLX, WGL, EGL, Cocoa |
Tiny | Software rasterizer Implementation as a rendering system |