OGRE  1.12.13
Object-Oriented Graphics Rendering Engine

Editable Terrain System with LOD [4], serialization and Paging support. More...

Classes

class  Ogre::Terrain
 The main containing class for a chunk of terrain. More...
 
class  Ogre::TerrainAutoUpdateLod
 Terrain automatic LOD loading. More...
 
class  Ogre::TerrainAutoUpdateLodByDistance
 Class implementing TerrainAutoUpdateLod interface. More...
 
class  Ogre::TerrainAutoUpdateLodFactory
 
class  Ogre::TerrainGlobalOptions
 Options class which just stores default options for the terrain. More...
 
class  Ogre::TerrainGroup
 Helper class to assist you in managing multiple terrain instances that are connected to each other. More...
 
class  Ogre::TerrainLayerBlendMap
 Class exposing an interface to a blend map for a given layer. More...
 
struct  Ogre::TerrainLayerDeclaration
 The definition of the information each layer will contain in this terrain. More...
 
struct  Ogre::TerrainLayerSampler
 Description of a sampler that will be used with each layer. More...
 
struct  Ogre::TerrainLayerSamplerElement
 Information about one element of a sampler / texture within a layer. More...
 
class  Ogre::TerrainLodManager
 Terrain LOD data manager. More...
 
class  Ogre::TerrainMaterialGenerator
 Class that provides functionality to generate materials for use with a terrain. More...
 
class  Ogre::TerrainMaterialGeneratorA
 A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More...
 
class  Ogre::TerrainPagedWorldSection
 A world section which includes paged terrain. More...
 
class  Ogre::TerrainPaging
 This class is the 'core' class for paging terrain, that will integrate with the larger paging system and provide the appropriate utility classes required. More...
 
class  Ogre::TerrainQuadTreeNode
 A node in a quad tree used to store a patch of terrain. More...
 

Typedefs

typedef std::vector< TerrainLayerBlendMap * > Ogre::TerrainLayerBlendMapList
 
typedef std::vector< TerrainLayerSamplerElementOgre::TerrainLayerSamplerElementList
 
typedef std::vector< TerrainLayerSamplerOgre::TerrainLayerSamplerList
 
typedef SharedPtr< TerrainMaterialGeneratorOgre::TerrainMaterialGeneratorPtr
 

Enumerations

enum  Ogre::TechniqueType { Ogre::HIGH_LOD, Ogre::LOW_LOD, Ogre::RENDER_COMPOSITE_MAP }
 
enum  Ogre::TerrainAutoUpdateLodStrategy { Ogre::NONE = 0, Ogre::BY_DISTANCE = 1 }
 
enum  Ogre::TerrainLayerSamplerSemantic { Ogre::TLSS_ALBEDO = 0, Ogre::TLSS_NORMAL = 1, Ogre::TLSS_HEIGHT = 2, Ogre::TLSS_SPECULAR = 3 }
 Enumeration of types of data that can be read from textures that are specific to a given layer. More...
 

Detailed Description

Editable Terrain System with LOD [4], serialization and Paging support.

Some details on the terrain auto load

Some details on the terrain component

Some details on the terrain LOD manager

Typedef Documentation

◆ TerrainLayerBlendMapList

◆ TerrainLayerSamplerElementList

◆ TerrainLayerSamplerList

◆ TerrainMaterialGeneratorPtr

Enumeration Type Documentation

◆ TerrainAutoUpdateLodStrategy

Enumerator
NONE 
BY_DISTANCE 

◆ TerrainLayerSamplerSemantic

Enumeration of types of data that can be read from textures that are specific to a given layer.

Notice that global texture information such as shadows and terrain normals are not represented here because they are not a per-layer attribute, and blending is stored in packed texture structures which are stored separately.

Enumerator
TLSS_ALBEDO 

Albedo colour (diffuse reflectance colour)

TLSS_NORMAL 

Tangent-space normal information from a detail texture.

TLSS_HEIGHT 

Height information for the detail texture.

TLSS_SPECULAR 

Specular reflectance.

◆ TechniqueType

Enumerator
HIGH_LOD 
LOW_LOD 
RENDER_COMPOSITE_MAP