OGRE
1.12.13
Object-Oriented Graphics Rendering Engine
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Base implementation of a D3D11 buffer, dealing with all the common aspects. More...
#include <OgreD3D11HardwareBuffer.h>
Public Types | |
enum | BufferType { VERTEX_BUFFER, INDEX_BUFFER, CONSTANT_BUFFER } |
Public Types inherited from Ogre::HardwareBuffer | |
enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
Locking options. More... | |
typedef int | Usage |
enum | UsageEnum { HBU_STATIC = HBU_GPU_TO_CPU, HBU_DYNAMIC = HBU_CPU_ONLY, HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY, HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU } |
Rather use HardwareBufferUsage. More... | |
Public Member Functions | |
D3D11HardwareBuffer (BufferType btype, size_t sizeBytes, HardwareBuffer::Usage usage, D3D11Device &device, bool useShadowBuffer, bool streamOut) | |
~D3D11HardwareBuffer () | |
void | _updateFromShadow (void) override |
Updates the real buffer from the shadow buffer, if required. More... | |
void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) override |
See HardwareBuffer. More... | |
void | copyDataImpl (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
ID3D11Buffer * | getD3DBuffer (void) const |
Get the D3D-specific buffer. More... | |
void | readData (size_t offset, size_t length, void *pDest) override |
See HardwareBuffer. More... | |
void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override |
See HardwareBuffer. More... | |
Public Member Functions inherited from Ogre::HardwareBuffer | |
HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | |
Constructor, to be called by HardwareBufferManager only. More... | |
virtual | ~HardwareBuffer () |
template<typename T > | |
T * | _getImpl () |
void | copyData (HardwareBuffer &srcBuffer) |
Copy all data from another buffer into this one. More... | |
size_t | getSizeInBytes (void) const |
Returns the size of this buffer in bytes. More... | |
Usage | getUsage (void) const |
Returns the Usage flags with which this buffer was created. More... | |
bool | hasShadowBuffer (void) const |
Returns whether this buffer has a system memory shadow for quicker reading. More... | |
bool | isLocked (void) const |
Returns whether or not this buffer is currently locked. More... | |
bool | isSystemMemory (void) const |
Returns whether this buffer is held in system memory. More... | |
void * | lock (LockOptions options) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Lock the buffer for (potentially) reading / writing. More... | |
void | suppressHardwareUpdate (bool suppress) |
Pass true to suppress hardware upload of shadow buffer changes. More... | |
void | unlock (void) |
Releases the lock on this buffer. More... | |
Base implementation of a D3D11 buffer, dealing with all the common aspects.
Ogre::D3D11HardwareBuffer::D3D11HardwareBuffer | ( | BufferType | btype, |
size_t | sizeBytes, | ||
HardwareBuffer::Usage | usage, | ||
D3D11Device & | device, | ||
bool | useShadowBuffer, | ||
bool | streamOut | ||
) |
Ogre::D3D11HardwareBuffer::~D3D11HardwareBuffer | ( | ) |
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overridevirtual |
See HardwareBuffer.
Reimplemented from Ogre::HardwareBuffer.
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overridevirtual |
See HardwareBuffer.
Reimplemented from Ogre::HardwareBuffer.
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overridevirtual |
void Ogre::D3D11HardwareBuffer::copyDataImpl | ( | HardwareBuffer & | srcBuffer, |
size_t | srcOffset, | ||
size_t | dstOffset, | ||
size_t | length, | ||
bool | discardWholeBuffer = false |
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) |
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overridevirtual |
Updates the real buffer from the shadow buffer, if required.
Reimplemented from Ogre::HardwareBuffer.
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inline |
Get the D3D-specific buffer.
References Ogre::ComPtr< T >::Get().