OGRE
1.12.13
Object-Oriented Graphics Rendering Engine
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Factory class for GLSL shaders. More...
#include <OgreGLSLShaderFactory.h>
Public Member Functions | |
GLSLShaderFactory (GL3PlusRenderSystem *renderSystem) | |
~GLSLShaderFactory (void) | |
GpuProgram * | create (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader) |
Create an instance of GLSLProgram. More... | |
const String & | getLanguage (void) const |
Get the name of the language this factory creates shaders for. More... | |
Public Member Functions inherited from Ogre::HighLevelGpuProgramFactory | |
HighLevelGpuProgramFactory () | |
virtual | ~HighLevelGpuProgramFactory () |
virtual void | destroy (GpuProgram *prog) |
Factory class for GLSL shaders.
Ogre::GLSLShaderFactory::GLSLShaderFactory | ( | GL3PlusRenderSystem * | renderSystem | ) |
Ogre::GLSLShaderFactory::~GLSLShaderFactory | ( | void | ) |
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Get the name of the language this factory creates shaders for.
Implements Ogre::HighLevelGpuProgramFactory.
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virtual |
Create an instance of GLSLProgram.
Implements Ogre::HighLevelGpuProgramFactory.