GLSL target language writer implementation.
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#include <OgreShaderGLSLProgramWriter.h>
GLSL target language writer implementation.
- See also
- ProgramWriter.
◆ GLSLProgramWriter()
Ogre::RTShader::GLSLProgramWriter::GLSLProgramWriter |
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◆ ~GLSLProgramWriter()
virtual Ogre::RTShader::GLSLProgramWriter::~GLSLProgramWriter |
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◆ writeSourceCode()
virtual void Ogre::RTShader::GLSLProgramWriter::writeSourceCode |
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std::ostream & |
os, |
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Program * |
program |
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◆ getTargetLanguage()
virtual const String& Ogre::RTShader::GLSLProgramWriter::getTargetLanguage |
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const |
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inlinevirtual |
◆ getGL3CompatDefines()
static const char* Ogre::RTShader::GLSLProgramWriter::getGL3CompatDefines |
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◆ TargetLanguage
String Ogre::RTShader::GLSLProgramWriter::TargetLanguage |
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The documentation for this class was generated from the following file: