OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::RTShader::LinearSkinning Class Reference

Implement a sub render state which performs hardware skinning. More...

#include <OgreShaderExLinearSkinning.h>

+ Inheritance diagram for Ogre::RTShader::LinearSkinning:

Public Member Functions

 LinearSkinning ()
 Class default constructor. More...
 
virtual bool addFunctionInvocations (ProgramSet *programSet)
 
virtual bool resolveDependencies (ProgramSet *programSet)
 
virtual bool resolveParameters (ProgramSet *programSet)
 
- Public Member Functions inherited from Ogre::RTShader::HardwareSkinningTechnique
 HardwareSkinningTechnique ()
 Class default constructor. More...
 
virtual ~HardwareSkinningTechnique ()
 
virtual void copyFrom (const HardwareSkinningTechnique *hardSkin)
 
ushort getBoneCount ()
 Returns the number of bones in the model assigned to the material. More...
 
ushort getWeightCount ()
 Returns the number of weights/bones affecting a vertex. More...
 
bool hasCorrectAntipodalityHandling ()
 Only applicable for dual quaternion skinning. More...
 
bool hasScalingShearingSupport ()
 Only applicable for dual quaternion skinning. More...
 
void setDoBoneCalculations (bool doBoneCalculations)
 
void setDoLightCalculations (bool val)
 
void setHardwareSkinningParam (ushort boneCount, ushort weightCount, bool correctAntipodalityHandling=false, bool scalingShearingSupport=false)
 

Detailed Description

Implement a sub render state which performs hardware skinning.

Meaning, this sub render states adds calculations which multiply the points and normals by their assigned bone matricies.


The documentation for this class was generated from the following file: