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| RaySceneQuery (SceneManager *mgr) |
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virtual | ~RaySceneQuery () |
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virtual void | clearResults (void) |
| Clears the results of the last query execution. More...
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virtual void | execute (RaySceneQueryListener *listener)=0 |
| Executes the query and returns each match through a listener interface. More...
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virtual RaySceneQueryResult & | execute (void) |
| Executes the query, returning the results back in one list. More...
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virtual RaySceneQueryResult & | getLastResults (void) |
| Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. More...
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virtual ushort | getMaxResults (void) const |
| Gets the maximum number of results returned from the query (only relevant if results are being sorted) More...
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virtual const Ray & | getRay (void) const |
| Gets the ray which is to be used for this query. More...
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virtual bool | getSortByDistance (void) const |
| Gets whether the results are sorted by distance. More...
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bool | queryResult (MovableObject *obj, Real distance) |
| Self-callback in order to deal with execute which returns collection. More...
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bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance) |
| Self-callback in order to deal with execute which returns collection. More...
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virtual void | setRay (const Ray &ray) |
| Sets the ray which is to be used for this query. More...
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virtual void | setSortByDistance (bool sort, ushort maxresults=0) |
| Sets whether the results of this query will be sorted by distance along the ray. More...
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| SceneQuery (SceneManager *mgr) |
| Standard constructor, should be called by SceneManager. More...
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virtual | ~SceneQuery () |
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virtual uint32 | getQueryMask (void) const |
| Returns the current mask for this query. More...
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virtual uint32 | getQueryTypeMask (void) const |
| Returns the current mask for this query. More...
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virtual const std::set< WorldFragmentType > * | getSupportedWorldFragmentTypes (void) const |
| Returns the types of world fragments this query supports. More...
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virtual WorldFragmentType | getWorldFragmentType (void) const |
| Gets the current world fragment types to be returned from the query. More...
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virtual void | setQueryMask (uint32 mask) |
| Sets the mask for results of this query. More...
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virtual void | setQueryTypeMask (uint32 mask) |
| Sets the type mask for results of this query. More...
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virtual void | setWorldFragmentType (enum WorldFragmentType wft) |
| Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed. More...
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virtual | ~RaySceneQueryListener () |
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