OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::RegionSceneQuery Class Referenceabstract

Abstract class defining a query which returns single results from a region. More...

#include <OgreSceneQuery.h>

+ Inheritance diagram for Ogre::RegionSceneQuery:

Public Member Functions

 RegionSceneQuery (SceneManager *mgr)
 Standard constructor, should be called by SceneManager. More...
 
virtual ~RegionSceneQuery ()
 
virtual void clearResults (void)
 Clears the results of the last query execution. More...
 
virtual void execute (SceneQueryListener *listener)=0
 Executes the query and returns each match through a listener interface. More...
 
virtual SceneQueryResultexecute (void)
 Executes the query, returning the results back in one list. More...
 
virtual SceneQueryResultgetLastResults (void) const
 Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. More...
 
bool queryResult (MovableObject *first)
 Self-callback in order to deal with execute which returns collection. More...
 
bool queryResult (SceneQuery::WorldFragment *fragment)
 Self-callback in order to deal with execute which returns collection. More...
 
- Public Member Functions inherited from Ogre::SceneQuery
 SceneQuery (SceneManager *mgr)
 Standard constructor, should be called by SceneManager. More...
 
virtual ~SceneQuery ()
 
virtual uint32 getQueryMask (void) const
 Returns the current mask for this query. More...
 
virtual uint32 getQueryTypeMask (void) const
 Returns the current mask for this query. More...
 
virtual const std::set< WorldFragmentType > * getSupportedWorldFragmentTypes (void) const
 Returns the types of world fragments this query supports. More...
 
virtual WorldFragmentType getWorldFragmentType (void) const
 Gets the current world fragment types to be returned from the query. More...
 
virtual void setQueryMask (uint32 mask)
 Sets the mask for results of this query. More...
 
virtual void setQueryTypeMask (uint32 mask)
 Sets the type mask for results of this query. More...
 
virtual void setWorldFragmentType (enum WorldFragmentType wft)
 Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed. More...
 
- Public Member Functions inherited from Ogre::SceneQueryListener
virtual ~SceneQueryListener ()
 

Additional Inherited Members

- Public Types inherited from Ogre::SceneQuery
enum  WorldFragmentType {
  WFT_NONE, WFT_PLANE_BOUNDED_REGION, WFT_SINGLE_INTERSECTION, WFT_CUSTOM_GEOMETRY,
  WFT_RENDER_OPERATION
}
 This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries. More...
 

Detailed Description

Abstract class defining a query which returns single results from a region.

Remarks
This class is simply a generalisation of the subtypes of query that return a set of individual results in a region. See the SceneQuery class for abstract information, and subclasses for the detail of each query type.

Constructor & Destructor Documentation

◆ RegionSceneQuery()

Ogre::RegionSceneQuery::RegionSceneQuery ( SceneManager mgr)

Standard constructor, should be called by SceneManager.

◆ ~RegionSceneQuery()

virtual Ogre::RegionSceneQuery::~RegionSceneQuery ( )
virtual

Member Function Documentation

◆ execute() [1/2]

virtual SceneQueryResult& Ogre::RegionSceneQuery::execute ( void  )
virtual

Executes the query, returning the results back in one list.

Remarks
This method executes the scene query as configured, gathers the results into one structure and returns a reference to that structure. These results will also persist in this query object until the next query is executed, or clearResults() is called. An more lightweight version of this method that returns results through a listener is also available.

◆ execute() [2/2]

virtual void Ogre::RegionSceneQuery::execute ( SceneQueryListener listener)
pure virtual

Executes the query and returns each match through a listener interface.

Remarks
Note that this method does not store the results of the query internally so does not update the 'last result' value. This means that this version of execute is more lightweight and therefore more efficient than the version which returns the results as a collection.

Implemented in Ogre::DefaultAxisAlignedBoxSceneQuery, Ogre::DefaultPlaneBoundedVolumeListSceneQuery, Ogre::DefaultSphereSceneQuery, Ogre::OctreeAxisAlignedBoxSceneQuery, Ogre::OctreePlaneBoundedVolumeListSceneQuery, Ogre::OctreeSphereSceneQuery, Ogre::PCZPlaneBoundedVolumeListSceneQuery, Ogre::PCZSphereSceneQuery, and Ogre::PCZAxisAlignedBoxSceneQuery.

◆ getLastResults()

virtual SceneQueryResult& Ogre::RegionSceneQuery::getLastResults ( void  ) const
virtual

Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.

◆ clearResults()

virtual void Ogre::RegionSceneQuery::clearResults ( void  )
virtual

Clears the results of the last query execution.

Remarks
You only need to call this if you specifically want to free up the memory used by this object to hold the last query results. This object clears the results itself when executing and when destroying itself.

◆ queryResult() [1/2]

bool Ogre::RegionSceneQuery::queryResult ( MovableObject first)
virtual

Self-callback in order to deal with execute which returns collection.

Implements Ogre::SceneQueryListener.

◆ queryResult() [2/2]

bool Ogre::RegionSceneQuery::queryResult ( SceneQuery::WorldFragment fragment)
virtual

Self-callback in order to deal with execute which returns collection.

Implements Ogre::SceneQueryListener.


The documentation for this class was generated from the following file: