#include <OgreSceneLoaderManager.h>
◆ SceneLoaderManager()
Ogre::SceneLoaderManager::SceneLoaderManager |
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◆ ~SceneLoaderManager()
virtual Ogre::SceneLoaderManager::~SceneLoaderManager |
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◆ registerSceneLoader()
◆ unregisterSceneLoader()
void Ogre::SceneLoaderManager::unregisterSceneLoader |
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const String & |
name | ) |
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◆ _getSceneLoader()
◆ load() [1/2]
void Ogre::SceneLoaderManager::load |
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const String & |
filename, |
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const String & |
groupName, |
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SceneNode * |
rootNode |
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Load a scene from a SceneLoader.
- Parameters
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filename | The name (and path) of the file to be loaded. This is also used to determine the SceneLoader to use by the file extension. |
groupName | The name of a resource group which should be used if any resources are created during the parse of this script. |
rootNode | The root node for the scene being loaded. |
◆ load() [2/2]
Load a scene from a SceneLoader.
- Parameters
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stream | Weak reference to a data stream which is the source of the scene. This is also used to determine the SceneLoader to use by the file extension. |
groupName | The name of a resource group which should be used if any resources are created during the parse of this script. |
rootNode | The root node for the scene being loaded. |
◆ getSingleton()
◆ getSingletonPtr()
The documentation for this class was generated from the following file: