#include <OgreTinyDepthBuffer.h>
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| TinyDepthBuffer (uint16 poolId, uint32 width, uint32 height, uint32 fsaa, bool manual) |
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Image * | getImage () |
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| DepthBuffer (uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, bool manual) |
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virtual | ~DepthBuffer () |
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virtual void | _notifyRenderTargetAttached (RenderTarget *renderTarget) |
| Called when a RenderTarget is attaches this DepthBuffer. More...
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virtual void | _notifyRenderTargetDetached (RenderTarget *renderTarget) |
| Called when a RenderTarget is detaches from this DepthBuffer. More...
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void | _setPoolId (uint16 poolId) |
| Sets the pool id in which this DepthBuffer lives. More...
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virtual uint16 | getBitDepth () const |
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uint32 | getFSAA () const |
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uint32 | getFsaa () const |
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const String & | getFSAAHint () const |
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const String & | getFsaaHint () const |
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virtual uint32 | getHeight () const |
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virtual uint16 | getPoolId () const |
| Gets the pool id in which this DepthBuffer lives. More...
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virtual uint32 | getWidth () const |
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virtual bool | isCompatible (RenderTarget *renderTarget) const |
| Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget. More...
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bool | isManual () const |
| Manual DepthBuffers are cleared in RenderSystem's destructor. More...
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◆ TinyDepthBuffer()
◆ getImage()
Image* Ogre::TinyDepthBuffer::getImage |
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The documentation for this class was generated from the following file: