OGRE  13.6
Object-Oriented Graphics Rendering Engine
OgreDeprecated.h File Reference
#include "OgreStdHeaders.h"
#include "OgreMemoryAllocatorConfig.h"
#include <deque>

Classes

struct  Ogre::deque< T >
 
struct  Ogre::list< T >
 
struct  Ogre::map< K, V, P >
 
struct  Ogre::multimap< K, V, P >
 
struct  Ogre::set< T, P >
 
struct  Ogre::SPFMNone
 
struct  Ogre::vector< T >
 

Namespaces

 Ogre
 

Macros

#define OGRE_HashMap   ::std::unordered_map
 
#define OGRE_HashMultiMap   ::std::unordered_multimap
 
#define OGRE_HashMultiSet   ::std::unordered_multiset
 
#define OGRE_HashSet   ::std::unordered_set
 

Typedefs

template<class T >
using Ogre::AtomicScalar = std::atomic< T >
 
typedef std::map< int, MaterialPtr > Ogre::QuadMaterialMap
 
typedef uint16 Ogre::SceneTypeMask
 Bitmask containing scene types. More...
 

Enumerations

enum  Ogre::SceneType {
  Ogre::ST_GENERIC = 1 , Ogre::ST_EXTERIOR_CLOSE = 2 , Ogre::ST_EXTERIOR_FAR = 4 , Ogre::ST_EXTERIOR_REAL_FAR = 8 ,
  Ogre::ST_INTERIOR = 16
}
 

Variables

const SPFMNone Ogre::SPFM_NONE