OGRE
13.6
Object-Oriented Graphics Rendering Engine
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#include "OgreVulkanPrerequisites.h"
#include "OgreTexture.h"
#include "OgreHardwarePixelBuffer.h"
#include "OgreVulkanHardwareBuffer.h"
#include "OgreRenderTexture.h"
#include "vk_mem_alloc.h"
Classes | |
class | Ogre::VulkanHardwarePixelBuffer |
class | Ogre::VulkanRenderTexture |
class | Ogre::VulkanTextureGpu |
Namespaces | |
Ogre | |
Ogre::ResourceAccess | |
Enumerations | |
enum | Ogre::ResourceAccess::ResourceAccess { Ogre::ResourceAccess::Undefined = 0x00 , Ogre::ResourceAccess::Read = 0x01 , Ogre::ResourceAccess::Write = 0x02 , Ogre::ResourceAccess::ReadWrite = Read | Write } |
Enum identifying the texture access privilege. More... | |