OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Class encapsulating a set of AnimationState objects. More...
#include <OgreAnimationState.h>
Public Member Functions | |
AnimationStateSet () | |
Mutex, public for external locking if needed. More... | |
AnimationStateSet (const AnimationStateSet &rhs) | |
Create an animation set by copying the contents of another. More... | |
~AnimationStateSet () | |
void | _notifyAnimationStateEnabled (AnimationState *target, bool enabled) |
Internal method respond to enable/disable an animation state. More... | |
void | _notifyDirty (void) |
Set the dirty flag and dirty frame number on this state set. More... | |
void | copyMatchingState (AnimationStateSet *target) const |
Copy the state of any matching animation states from this to another. More... | |
AnimationState * | createAnimationState (const String &animName, Real timePos, Real length, Real weight=1.0, bool enabled=false) |
Create a new AnimationState instance. More... | |
AnimationState * | getAnimationState (const String &name) const |
Get an animation state by the name of the animation. More... | |
AnimationStateIterator | getAnimationStateIterator (void) |
Get an iterator over all the animation states in this set. More... | |
ConstAnimationStateIterator | getAnimationStateIterator (void) const |
Get an iterator over all the animation states in this set. More... | |
const AnimationStateMap & | getAnimationStates () const |
Get all the animation states in this set. More... | |
unsigned long | getDirtyFrameNumber (void) const |
Get the latest animation state been altered frame number. More... | |
ConstEnabledAnimationStateIterator | getEnabledAnimationStateIterator (void) const |
Get an iterator over all the enabled animation states in this set. More... | |
const EnabledAnimationStateList & | getEnabledAnimationStates () const |
Get an iterator over all the enabled animation states in this set. More... | |
bool | hasAnimationState (const String &name) const |
Tests if state for the named animation is present. More... | |
bool | hasEnabledAnimationState (void) const |
Tests if exists enabled animation state in this set. More... | |
void | removeAllAnimationStates (void) |
Remove all animation states. More... | |
void | removeAnimationState (const String &name) |
Remove animation state with the given name. More... | |
Class encapsulating a set of AnimationState objects.
Ogre::AnimationStateSet::AnimationStateSet | ( | ) |
Mutex, public for external locking if needed.
Create a blank animation state set
Ogre::AnimationStateSet::AnimationStateSet | ( | const AnimationStateSet & | rhs | ) |
Create an animation set by copying the contents of another.
Ogre::AnimationStateSet::~AnimationStateSet | ( | ) |
AnimationState* Ogre::AnimationStateSet::createAnimationState | ( | const String & | animName, |
Real | timePos, | ||
Real | length, | ||
Real | weight = 1.0 , |
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bool | enabled = false |
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Create a new AnimationState instance.
animName | The name of the animation |
timePos | Starting time position |
length | Length of the animation to play |
weight | Weight to apply the animation with |
enabled | Whether the animation is enabled |
AnimationState* Ogre::AnimationStateSet::getAnimationState | ( | const String & | name | ) | const |
Get an animation state by the name of the animation.
bool Ogre::AnimationStateSet::hasAnimationState | ( | const String & | name | ) | const |
Tests if state for the named animation is present.
void Ogre::AnimationStateSet::removeAnimationState | ( | const String & | name | ) |
Remove animation state with the given name.
void Ogre::AnimationStateSet::removeAllAnimationStates | ( | void | ) |
Remove all animation states.
AnimationStateIterator Ogre::AnimationStateSet::getAnimationStateIterator | ( | void | ) |
Get an iterator over all the animation states in this set.
Referenced by Ogre::SceneManager::getAnimationStateIterator().
ConstAnimationStateIterator Ogre::AnimationStateSet::getAnimationStateIterator | ( | void | ) | const |
Get an iterator over all the animation states in this set.
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inline |
Get all the animation states in this set.
Referenced by Ogre::SceneManager::getAnimationStates().
void Ogre::AnimationStateSet::copyMatchingState | ( | AnimationStateSet * | target | ) | const |
Copy the state of any matching animation states from this to another.
void Ogre::AnimationStateSet::_notifyDirty | ( | void | ) |
Set the dirty flag and dirty frame number on this state set.
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inline |
Get the latest animation state been altered frame number.
void Ogre::AnimationStateSet::_notifyAnimationStateEnabled | ( | AnimationState * | target, |
bool | enabled | ||
) |
Internal method respond to enable/disable an animation state.
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inline |
Tests if exists enabled animation state in this set.
ConstEnabledAnimationStateIterator Ogre::AnimationStateSet::getEnabledAnimationStateIterator | ( | void | ) | const |
Get an iterator over all the enabled animation states in this set.
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inline |
Get an iterator over all the enabled animation states in this set.