#include <OgreD3D11RenderTarget.h>
◆ ~D3D11RenderTarget()
virtual Ogre::D3D11RenderTarget::~D3D11RenderTarget |
( |
| ) |
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inlinevirtual |
◆ getNumberOfViews()
virtual uint Ogre::D3D11RenderTarget::getNumberOfViews |
( |
| ) |
const |
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pure virtual |
◆ getSurface()
virtual ID3D11Texture2D* Ogre::D3D11RenderTarget::getSurface |
( |
uint |
index = 0 | ) |
const |
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pure virtual |
◆ getRenderTargetView()
virtual ID3D11RenderTargetView* Ogre::D3D11RenderTarget::getRenderTargetView |
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uint |
index = 0 | ) |
const |
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pure virtual |
The documentation for this class was generated from the following file: