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| GL3PlusFBOManager (GL3PlusRenderSystem *renderSystem) |
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| ~GL3PlusFBOManager () |
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GL3PlusFBORenderTexture * | createRenderTexture (const String &name, const GLSurfaceDesc &target, bool writeGamma, uint fsaa) override |
| Create a texture rendertarget object. More...
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void | getBestDepthStencil (PixelFormat internalFormat, GLenum *depthFormat, GLenum *stencilFormat) override |
| Get best depth and stencil supported for given internalFormat. More...
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GL3PlusStateCacheManager * | getStateCacheManager () |
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GLSurfaceDesc | requestRenderBuffer (GLenum format, uint32 width, uint32 height, uint fsaa) |
| Request a render buffer. More...
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| GLRTTManager () |
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virtual | ~GLRTTManager () |
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virtual void | bind (RenderTarget *target) |
| Bind a certain render target. More...
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bool | checkFormat (PixelFormat format) |
| Check if a certain format is usable as FBO rendertarget format. More...
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virtual void | getBestDepthStencil (PixelFormat internalFormat, uint32 *depthFormat, uint32 *stencilFormat) |
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PixelFormat | getSupportedAlternative (PixelFormat format) |
| Get the closest supported alternative format. More...
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void | releaseRenderBuffer (const GLSurfaceDesc &surface) |
| Release a render buffer. More...
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virtual void | unbind (RenderTarget *target) |
| Unbind a certain render target. More...
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| Singleton (void) |
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| ~Singleton (void) |
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Factory for GL Frame Buffer Objects, and related things.