OGRE
13.6
Object-Oriented Graphics Rendering Engine
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#include <OgreGL3PlusHardwareBuffer.h>
Public Member Functions | |
GL3PlusHardwareBuffer (GLenum target, size_t sizeInBytes, uint32 usage, bool useShadowBuffer=false) | |
~GL3PlusHardwareBuffer () | |
void | _updateFromShadow () override |
Updates the real buffer from the shadow buffer, if required. More... | |
void | bind () |
void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer) override |
Copy data from another buffer into this one. More... | |
GLint | getGLBufferBinding (void) const |
GLuint | getGLBufferId (void) const |
GLenum | getTarget () const |
void * | lockImpl (size_t offset, size_t length, LockOptions options) override |
Internal implementation of lock() More... | |
void | readData (size_t offset, size_t length, void *pDest) override |
Reads data from the buffer and places it in the memory pointed to by pDest. More... | |
void | setGLBufferBinding (GLint binding) |
void | unlockImpl () override |
Internal implementation of unlock() More... | |
void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer) override |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More... | |
Public Member Functions inherited from Ogre::HardwareBuffer | |
HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | |
Constructor, to be called by HardwareBufferManager only. More... | |
virtual | ~HardwareBuffer () |
template<typename T > | |
T * | _getImpl () |
void | copyData (HardwareBuffer &srcBuffer) |
Copy all data from another buffer into this one. More... | |
size_t | getSizeInBytes (void) const |
Returns the size of this buffer in bytes. More... | |
Usage | getUsage (void) const |
Returns the Usage flags with which this buffer was created. More... | |
bool | hasShadowBuffer (void) const |
Returns whether this buffer has a system memory shadow for quicker reading. More... | |
bool | isLocked (void) const |
Returns whether or not this buffer is currently locked. More... | |
bool | isSystemMemory (void) const |
Returns whether this buffer is held in system memory. More... | |
void * | lock (LockOptions options) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Lock the buffer for (potentially) reading / writing. More... | |
void | suppressHardwareUpdate (bool suppress) |
Pass true to suppress hardware upload of shadow buffer changes. More... | |
void | unlock (void) |
Releases the lock on this buffer. More... | |
Additional Inherited Members | |
Public Types inherited from Ogre::HardwareBuffer | |
enum | LockOptions : uint8 { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } |
Locking options. More... | |
typedef uint8 | Usage |
enum | UsageEnum { HBU_STATIC = HBU_GPU_TO_CPU , HBU_DYNAMIC = HBU_CPU_ONLY , HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY , HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU } |
Rather use HardwareBufferUsage. More... | |
Ogre::GL3PlusHardwareBuffer::GL3PlusHardwareBuffer | ( | GLenum | target, |
size_t | sizeInBytes, | ||
uint32 | usage, | ||
bool | useShadowBuffer = false |
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Ogre::GL3PlusHardwareBuffer::~GL3PlusHardwareBuffer | ( | ) |
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overridevirtual |
Internal implementation of lock()
Reimplemented from Ogre::HardwareBuffer.
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overridevirtual |
Internal implementation of unlock()
Reimplemented from Ogre::HardwareBuffer.
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overridevirtual |
Reads data from the buffer and places it in the memory pointed to by pDest.
offset | The byte offset from the start of the buffer to read |
length | The size of the area to read, in bytes |
pDest | The area of memory in which to place the data, must be large enough to accommodate the data! |
Reimplemented from Ogre::HardwareBuffer.
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overridevirtual |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
offset | The byte offset from the start of the buffer to start writing |
length | The size of the data to write to, in bytes |
pSource | The source of the data to be written |
discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. |
Reimplemented from Ogre::HardwareBuffer.
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overridevirtual |
Copy data from another buffer into this one.
srcBuffer | The buffer from which to read the copied data |
srcOffset | Offset in the source buffer at which to start reading |
dstOffset | Offset in the destination buffer to start writing |
length | Length of the data to copy, in bytes. |
discardWholeBuffer | If true, will discard the entire contents of this buffer before copying |
Reimplemented from Ogre::HardwareBuffer.
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overridevirtual |
Updates the real buffer from the shadow buffer, if required.
Reimplemented from Ogre::HardwareBuffer.
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inline |
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inline |
void Ogre::GL3PlusHardwareBuffer::setGLBufferBinding | ( | GLint | binding | ) |
Referenced by bind().
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inline |
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inline |
References setGLBufferBinding().